研究生: |
潘立誠 Pan, Li-Cheng |
---|---|
論文名稱: |
遠端人犬情感聯繫裝置之設計研究 Designing Ambient Display for Remote Human-Canine Connectedness |
指導教授: |
郭佩宜
Kuo, Pei-Yi |
口試委員: |
王貞雅
Wang, Chen-Ya 陳宜秀 Chen, Yi-Hsiu |
學位類別: |
碩士 Master |
系所名稱: |
科技管理學院 - 服務科學研究所 Institute of Service Science |
論文出版年: | 2021 |
畢業學年度: | 109 |
語文別: | 中文 |
論文頁數: | 69 |
中文關鍵詞: | 連結感 、人犬互動 、環室顯示 、覺察 |
外文關鍵詞: | Connectedness, Human-canine interaction, Ambient display, Awareness |
相關次數: | 點閱:56 下載:0 |
分享至: |
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
隨著寵物狗的飼養人數逐年成長,寵物狗之於飼主的角色已成為家人或朋友的關係,但有飼主因為工作或學業的關係,必須長期與寵物狗分隔兩地,因而造成思念感等負面情緒。因應這樣的需求,目前市面上出現許多如寵物攝影機的產品,讓飼主能夠在遠端與寵物狗互動。然而,目前的遠端人寵互動產品多侷限於寵物攝影機的形式,透過手機應用程式通知飼主寵物狗的狀態及觀看寵物狗的影像,而因為大部分的攝影機無法移動,寵物狗並不會一直出現在飼主想要看的位置。為了尋找是否有其他設計的可能性,本研究回顧人機互動領域針對遠距離情感連結的研究,發現許多運用 ambient display 方法進行設計,透過將資訊呈現於環境物件中,以不干擾的方式呈現遠距對方當前的狀態,創造共存感。因此,本研究旨在了解 ambient display如何影響遠距飼主對於寵物狗的連結感,以及對於遠距飼主及狗端家人有哪些影響。
本研究首先設計了 ambient display 裝置。在寵物狗端利用感測器感測寵物狗在睡覺、於常待的位置、散步三種狀態,將感測器資料上傳至雲端伺服器並連結至飼主端,在飼主端利用 LED 燈箱分別以三種不同顏色呈現狗目前的狀態。裝置設計完畢後,本研究採田野實驗研究法,招募 14 位目前不與寵物狗同住之飼主,給予實驗組使用本研究設計之 ambient display 裝置為期兩週,並透過半結構式訪談法以及問卷量表進行評估。研究發現 ambient display 於遠距飼主對寵物狗的連結感有正向影響之外,也有促進與其他家人間的連結以及減緩負面情緒之效果。除此之外,本研究亦發現裝置呈現寵物狗的具體行為及直接的互動功能仍有其必要性。
Nowadays the role of pet dogs has become like family members or friends of owners, yet owners have to be separated from their pet dogs due to varying reasons, resulting in negative feelings such as distress or anxiety. To resolve this issue, many commercial products such as pet camera are designed to enable owners to interact with their dogs remotely. However, current products mostly appear in the form of cameras. Though pet cameras enable owners to watch real-time images/videos of their dogs and notify the current status of their pets via mobile app, it is difficult for owners to see what they desire to see since pets are not always in the shooting zone. To explore other alternative design approaches, we have reviewed the designs for mediating the sense of connectedness among distant families and couples. We found that many designs use ambient display to facilitate the sense of connectedness by presenting remote partner’s status through peripheral objects and creating the sense of co-presence. This research aims to understand how ambient display affects the sense of connectedness of owners to their dogs when separating from one another, and how it affects owners and their family members at the same time.
We first designed an ambient display device consisting of dog-side sensors and owner-side ambient light box. On the dog side, we implemented three sensors to detect three behaviors of pet dogs, including sleeping, staying at frequently staying area, and going out. The ambient display presents the dogs’ current status in three distinct colors. We then recruited 14 dog owners who are not currently living with their dogs to assess the design of ambient display and participant behaviors through a two-week field experiment. Our findings suggested that ambient display has a positive effect on the sense of connectedness of distant owners not only to their dogs but also to their family members. In addition, we also found that ambient display device would need to provide more specific information about dogs’ status and remote interactive functions.
1. 卓燕萍. (2006). 台中縣市國小高年級學童寵物飼養行為及其影響因素之研究
2. 游婉婷. (2013). 飼主對寵物的依附關係與寂寞感, 憂鬱情緒之探討.
3. Ainsworth, M. D. S. (1991). Attachments and other affectional bonds across the life cycle. Attachment across the life cycle, 5, 122-164.
4. Ainsworth, M. S. (1989). Attachments beyond infancy. American psychologist, 44(4), 709.
5. Albert, A., & Bulcroft, K. (1988). Pets, families, and the life course. Journal of Marriage and the Family, 50(2), 543-552. https://doi.org/https://doi.org/10.2307/352019
6. Archer, J. (1997). Why do people love their pets? Evolution and Human behavior, 18(4), 237-259.
7. Aron, A., Aron, E. N., & Smollan, D. (1992). Inclusion of other in the self scale and the structure of interpersonal closeness. Journal of personality and social psychology, 63(4), 596.
8. Baumeister, R. F., & Leary, M. R. (1995). The need to belong: desire for interpersonal attachments as a fundamental human motivation. Psychological bulletin, 117(3), 497.
9. Bowlby, J. (1958). The nature of the child's tie to his mother. International journal of psycho-analysis, 39, 350-373.
10. Bowlby, J. (1969). Attachment and loss.
11. Bradner, E. (2001). Social affordances of computer-mediated communication technology: understanding adoption. CHI'01 Extended abstracts on human factors in computing systems,
12. Brereton, M., Soro, A., Vaisutis, K., & Roe, P. (2015). The messaging kettle: Prototyping connection over a distance between adult children and older parents. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems,
13. Butler, J., & Kern, M. L. (2016). The PERMA-Profiler: A brief multidimensional measure of flourishing. International Journal of Wellbeing, 6(3).
14. Chang, A., & Ishii, H. (2006). Sensorial interfaces. Proceedings of the 6th conference on Designing Interactive systems,
15. Cheok, A. D., Tan, R. T. K. C., Peiris, R. L., Fernando, O. N. N., Soon, J. T. K., Wijesena, I. J. P., & Sen, J. Y. P. (2011). Metazoa ludens: Mixed-reality interaction and play for small pets and humans. IEEE Transactions on Systems, Man, and Cybernetics-Part A: Systems and Humans, 41(5), 876-891.
16. Dadlani, P., Markopoulos, P., Sinitsyn, A., & Aarts, E. (2011). Supporting peace of mind and independent living with the Aurama awareness system. Journal of Ambient Intelligence and Smart Environments, 3(1), 37-50.
17. Davis, K., Owusu, E., Hu, J., Marcenaro, L., Regazzoni, C., & Feijs, L. (2016). Promoting social connectedness through human activity-based ambient displays. Proceedings of the international symposium on interactive technology and ageing populations,
18. Davis, K., Owusu, E. B., Marcenaro, L., Feijs, L., Regazzoni, C., & Hu, J. (2017). Effects of ambient lighting displays on peripheral activity awareness. IEEE Access, 5, 9318-9335.
19. Dey, A. K., & de Guzman, E. (2006). From awareness to connectedness: the design and deployment of presence displays. Proceedings of the SIGCHI conference on human factors in computing systems,
20. Dey, A. K., & Guzman, E. d. (2006). From awareness to connectedness: the design and deployment of presence displays Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Montréal, Québec, Canada. https://doi.org/10.1145/1124772.1124905
21. Dourish, P., & Bellotti, V. (1992). Awareness and coordination in shared workspaces. Proceedings of the 1992 ACM conference on Computer-supported cooperative work,
22. Google. (2006). Google Docs. Google. Retrieved Sep 5 from https://www.google.com.tw/intl/zh-TW/docs/about/
23. Hassenzahl, M., Heidecker, S., Eckoldt, K., Diefenbach, S., & Hillmann, U. (2012). All you need is love: Current strategies of mediating intimate relationships through technology. ACM Transactions on Computer-Human Interaction (TOCHI), 19(4), 1-19.
24. Ishii, H., & Ullmer, B. (1997). Tangible bits: towards seamless interfaces between people, bits and atoms. Proceedings of the ACM SIGCHI Conference on Human factors in computing systems,
25. Ishii, H., Wisneski, C., Brave, S., Dahley, A., Gorbet, M., Ullmer, B., & Yarin, P. (1998). ambientROOM: integrating ambient media with architectural space. CHI 98 conference summary on Human factors in computing systems,
26. Jespersen, S., Stounbjerg, R., & Verdezoto, N. (2015). AmBird: Mediating Intimacy for Long Distance Relationships through an Ambient Awareness System. Aarhus Series on Human Centered Computing, 1(1), 2.
27. Johnson, T. P., Garrity, T. F., & Stallones, L. (1992). Psychometric evaluation of the Lexington attachment to pets scale (LAPS). Anthrozoös, 5(3), 160-175.
28. Julsaksrisakul, P., Chernyshov, G., Nakatani, M., Tag, B., & Kunze, K. (2017). Nene: an interactive pet device. Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers,
29. Kawakita, J. (1991). The original KJ method. Tokyo: Kawakita Research Institute.
30. Kurdek, L. A. (2008). Pet dogs as attachment figures. Journal of Social and Personal Relationships, 25(2), 247-266.
31. Kurdek, L. A. (2009). Pet dogs as attachment figures for adult owners. Journal of Family Psychology, 23(4), 439.
32. Kuwabara, K., Watanabe, T., Ohguro, T., Itoh, Y., & Maeda, Y. (2002). Connectedness oriented communication: Fostering a sense of connectedness to augment social relationships. Proceedings 2002 symposium on applications and the internet (saint 2002),
33. Lee, S. P., Cheok, A. D., James, T. K. S., Debra, G. P. L., Jie, C. W., Chuang, W., & Farbiz, F. (2006). A mobile pet wearable computer and mixed reality system for human–poultry interaction through the internet. Personal and Ubiquitous Computing, 10(5), 301-317.
34. Levinson, B. M., & Mallon, G. P. (1997). Pet-oriented child psychotherapy. Charles C Thomas Pub Limited.
35. Li, H., Häkkilä, J., & Väänänen, K. (2018). Review of unconventional user interfaces for emotional communication between long-distance partners. Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services,
36. Lottridge, D., Masson, N., & Mackay, W. (2009). Sharing empty moments: design for remote couples. Proceedings of the SIGCHI conference on Human factors in computing systems,
37. Maan, S., Merkus, B., Ham, J., & Midden, C. (2011). Making it not too obvious: the effect of ambient light feedback on space heating energy consumption. Energy Efficiency, 4(2), 175-183.
38. Mankoff, D., Dey, A., Mankoff, J., & Mankoff, K. (2005). Supporting interspecies social awareness: using peripheral displays for distributed pack awareness Proceedings of the 18th annual ACM symposium on User interface software and technology, Seattle, WA, USA. https://doi.org/10.1145/1095034.1095076
39. Murata, K., Usui, K., & Shibuya, Y. (2014). Effect of haptic perception on remote human-pet interaction. International Conference on Human Interface and the Management of Information,
40. Nunnally, J. C. (1978). Psychometric theory. McGraw-Hill.
41. Poresky, R. H., Hendrix, C., Mosier, J. E., & Samuelson, M. L. (1987, 1987/06/01). The Companion Animal Bonding Scale: Internal Reliability and Construct Validity. Psychological Reports, 60(3), 743-746. https://doi.org/10.2466/pr0.1987.60.3.743
42. Pousman, Z., & Stasko, J. (2006). A taxonomy of ambient information systems: four patterns of design. Proceedings of the working conference on Advanced visual interfaces,
43. Rettie, R. (2003). Connectedness: A new dimension of CMC?
44. Romero, N., Markopoulos, P., Van Baren, J., De Ruyter, B., Ijsselsteijn, W., & Farshchian, B. (2007). Connecting the family with awareness systems. Personal and Ubiquitous Computing, 11(4), 299-312.
45. Rowan, J., & Mynatt, E. D. (2005). Digital Family Portrait Field Trial: Support for Aging in Place Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, Portland, Oregon, USA. https://doi.org/10.1145/1054972.1055044
46. Sable, P. (1995). Pets, attachment, and well-being across the life cycle. Social work, 40(3), 334-341.
47. Scupin, R. (1997). The KJ method: A technique for analyzing data derived from Japanese ethnology. Human organization, 56(2), 233-237.
48. Seligman, M. E. (2012). Flourish: A visionary new understanding of happiness and well-being. Simon and Schuster.
49. Shelton, B., Nesbitt, K., Thorpe, A., & Eidels, A. (2020). Gauging the utility of ambient displays by measuring cognitive load. Cognition, Technology & Work, 1-22.
50. Skovgaard, C., Thomsen, J. R., Verdezoto, N., & Vestergaard, D. (2015). DogPulse: augmenting the coordination of dog walking through an ambient awareness system at home. Proceedings of the 6th Augmented Human International Conference,
51. Staats, S., Miller, D., Carnot, M. J., Rada, K., & Turnes, J. (1996, 1996/06/01). The Miller-Rada Commitment to Pets Scale. Anthrozoös, 9(2-3), 88-94. https://doi.org/10.2752/089279396787001509
52. Sternberg, R. J. (2002). 普通心理學 / Robert J. Sternberg作 ; 陳億貞譯 (初版 ed.). 雙葉.
53. Strong, R., & Gaver, B. (1996). Feather, scent and shaker: supporting simple intimacy. Proceedings of CSCW,
54. Väätäjä, H. (2014). Animal Welfare as a Design Goal in Technology Mediated Human-Animal Interaction. Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference,
55. Van Bel, D. T., Smolders, K., IJsselsteijn, W. A., & de Kort, Y. (2009). Social connectedness: concept and measurement. Intelligent Environments, 2, 67-74.
56. Vetere, F., Gibbs, M. R., Kjeldskov, J., Howard, S., Mueller, F. F., Pedell, S., Mecoles, K., & Bunyan, M. (2005). Mediating intimacy: designing technologies to support strong-tie relationships. Proceedings of the SIGCHI conference on Human factors in computing systems,
57. Visser, T., Dadlani, P., Van Bel, D., & Yarosh, S. (2010). Designing and evaluating affective aspects of sociable media to support social connectedness. In CHI'10 Extended Abstracts on Human Factors in Computing Systems (pp. 4437-4440).
58. Visser, T., Vastenburg, M. H., & Keyson, D. V. (2011). Designing to support social connectedness: The case of SnowGlobe. International Journal of Design, 5(3).
59. Weiser, M., & Brown, J. S. (1996). Designing calm technology. PowerGrid Journal, 1(1), 75-85.
60. Wisneski, C., Ishii, H., Dahley, A., Gorbet, M., Brave, S., Ullmer, B., & Yarin, P. (1998). Ambient displays: Turning architectural space into an interface between people and digital information. International Workshop on Cooperative Buildings,
61. Zilcha-Mano, S., Mikulincer, M., & Shaver, P. R. (2011, 2011/08/01/). An attachment perspective on human–pet relationships: Conceptualization and assessment of pet attachment orientations. Journal of Research in personality, 45(4), 345-357. https://doi.org/https://doi.org/10.1016/j.jrp.2011.04.001