研究生: |
田子平 Tian, Zi-Ping. |
---|---|
論文名稱: |
《光之所向》科技媒介中的身體意識 The Sun: Bodily Consciousness in the Techno-Media |
指導教授: |
邱誌勇
Chih, Chih-Yung 曹存慧 Taso, Tsun-Hui |
口試委員: |
陶亞倫
Tao, Ya-Lun 林俊吉 Lin, Chun-Chi |
學位類別: |
碩士 Master |
系所名稱: |
教務處 - 跨院國際碩士學位學程 International Intercollegiate Master Program |
論文出版年: | 2022 |
畢業學年度: | 110 |
語文別: | 中文 |
論文頁數: | 65 |
中文關鍵詞: | 新媒體 、雷射光 、身體 、舞蹈 |
外文關鍵詞: | New Media Art, Laser, Body, Dance |
相關次數: | 點閱:44 下載:0 |
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歷經機械複製至自動工業化的社會生產模式,加工業與政治宣傳都以一種重複性的動態與視覺達到產量效益。而後,因網路世代的崛起,至如今5G的網絡加速更助於數位複製的量產,人類的操控與意識在現實與虛擬的兩個空間相度流竄,已不僅存在於實質肉身的個體。人類將邁向更匱乏的自我,拉岡(Jacques Lacan)所提出的他者的凝視,在網路的數據與社群檢視之下,更彰顯人類的意識經由不同的載體與架構,建構成不同意識流的自我。人類是分裂的,也是不僅於肉身的,我們擁有傳遞意識的數位義肢,我們將跨越肉身的限制去傳接感官。
學者奧利佛爾.戴恩斯(Ollivier Dyens)指出「如今我們必須將科技與人類視為一個整體,我們就是機械,而機械也在我們其中。無論是機械的擬人化、人性化、或人類的機械化,這兩個軸向都彼此牽制、不斷隨著對方起舞。」在科技藝術與表演藝術的脈絡中,我試圖去找出人類身體的意識在不同環境中,成為不同載體的型態將裂解成何樣。我認為,在網絡虛擬與現實繁複交換的身份政治之中,人類必須有意識的去面對匱乏與裂解的自我建構。
The production method in society has progressed from machinery replication to automatic industrialization, which encourages the processing industry and political propaganda to embrace repeated movements and visuals to accomplish the optimal output. Later, the rise of the internet generation and accelerating speed of 5G network had endeavoured the mass production of digital repetitions; The control and consciousness of humans have wandered between the realms of reality and virtual space, instead of being limited to the actual body. Human has come to encounter the more frequent absence of self. To inspect the statement “pre-existence of a gaze” asserted by Lacan under the scope of the internet data and social media, thus it manifests through various media and devices that the human mind will establish selves in different streams of consciousness. The division exists within human individuals, which is not confined by their bodies; we own the digital prosthesis that has the ability to transmit consciousness and influence, and this announces that we can connect our senses by breaking through the limitation of human bodies.
Ollivier Dyens stated, “Nowadays, we are obligated to consider technology and humanity as a whole, in a way that we are machinery and machines are inside of us. The occurrences of personalization and humanization of machines and mechanization of humans have continued, these two aspects function as the axial force that restrains both sides and continues to follow each other’s movement.” Under the context of techno art and performance art, I attempted to see how body awareness will transform when consciousness situates in different surroundings and in various media forms. In my opinion, as identities are switching between reality and virtual simulation on the internet constantly, humans must face the absence and division of self attentively.
中文資料:
1. 蘇珊.桑塔格(Susan Sontag)著,陳耀成譯,《旁觀他人之痛苦》(Regarding the Pain of Others),麥田出版,2017,頁36。
2. --,--譯,《旁觀他人之痛苦》(Regarding the Pain of Others),麥田出版,2017,頁94。
3. 孫松榮。〈臺灣錄像藝術的電影性: 論袁廣鳴與王俊傑作品自八〇年代迄今的三個創作時期及轉變〉,《藝術學研究》,第二十五期,頁189-234。
4. 瑪莉塔.史特肯(Marita Sturken)、莉莎.卡萊特(Lisa Cartwright),陳品秀、吳莉君譯,《觀看的實踐》,臉譜出版,2013,頁122。
5. 薩古魯.賈吉.瓦殊戴夫(Sadhguru Jaggi Vasudev),郭冰虹、吴佳譯,《幸福三真相: 印度聖哲薩古魯的生命轉化指導》(Three Truths of Well Being: Empower Your Body, Mind and Energy for Joyful Living),方智出版,頁33。
6. 邱誌勇,〈雕塑聲音的視覺姿態:當代台灣聲音裝置的想像與展現〉,《數位藝述第二號》,頁88。
英文資料:
1. Josephine Machon. “(Syn)aesthetics and Immersive Theatre: Embodied Beholding in Lundahl & Seitl’s Rotating in a Room of Images.” in Nicola Shaughnessy eds., Affective Performance and Cognitive Science: Body, Brain and Being. London: Bloomsbury, 2013. p. 202. (轉引自邱誌勇,〈虛擬實境藝術中的「本體論事件」與「共感聯覺美學」)),《現代美術學報36期》,頁72。))
2. Rhonda Blair and Amy Cook, ed. Theatre, Performance and Cognition: Languages, Bodies and Ecologies. London: Bloomsbury, 2016. p. 1-15. (轉引自邱誌勇,〈虛擬實境藝術中的「本體論事件」與「共感聯覺美學」)),《現代美術學報36期》,頁73。))
3. Roberto Diodato. Aesthetics of the Virtual. NY: State University of New York Press, 2012. p. 35, 39. (轉引自邱誌勇,〈虛擬實境藝術中的「本體論事件」與「共感聯覺美學」)),《現代美術學報36期》,頁68-69。))
4. Anna Munster. Materializing New Media: Embodiment in Information Aesthetics. NH: University Press of New England, 2006. p. 90-91. (轉引自邱誌勇,〈虛擬實境藝術中的「本體論事件」與「共感聯覺美學」)),《現代美術學報36期》,頁70。))
5. Roberto Diodato. Aesthetics of the Virtual. NY: State University of New York Press, 2012. p. 39. (轉引自邱誌勇,〈虛擬實境藝術中的「本體論事件」與「共感聯覺美學」〉,《現代美術學報36期》,頁70。)
網路資料:
1. 現代性.東亞.批判理論|美學專題探討,劉紀蕙,〈看、他者、凝視:拉岡與欲望結構的問題〉,2007年,http://www.srcs.nctu.edu.tw/joyceliu/PEA/asiaweb/a_home.html,2021年4月參閱。
2. Alejandro Schianchi,臺灣數位藝術〈裝置錯誤作為美學價值〉,https://www.digiarts.org.tw/DigiArts/DataBasePage/4_88361759652571/Chi,2021年4月參閱。
3. 王福瑞採訪,臺灣數位藝術〈在媒體與理念的辯證之間〉。https://www.digiarts.org.tw/DigiArts/DataBasePage/4_88570273972024/Chi,2021年4月參閱。
4. Scott Simon,〈It Was Part Of Me': Director Sam Mendes On The Family History In '1917'〉,https://www.npr.org/2019/12/21/790328406/it-was-part-of-me-director-sam-mendes-on-the-family-history-in-1917,2021年4月參閱。