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研究生: 陳信男
論文名稱: 以物件特徵為基礎的動作產生機制
指導教授: 王茂駿
口試委員:
學位類別: 碩士
Master
系所名稱: 工學院 - 工業工程與工程管理學系
Department of Industrial Engineering and Engineering Management
論文出版年: 2009
畢業學年度: 97
語文別: 中文
論文頁數: 58
中文關鍵詞: 數位人體模型動作產生動作資料庫智慧型抓握策略
外文關鍵詞: Digital Human Model, Motion Generation, Motion Data Base, Smart Grasp
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  • 隨著電腦硬體設備與計算機圖學的蓬勃發展,運用電腦輔助產生具有真實人體外觀的數位人體模型與擬真的人體動作,已大幅應用在各種產業中。越逼真的數位人體動作越能讓使用者感受其真實性,因此,如何產生具有真實感的人體動作模擬與工作現場流程模擬成為一項重要的研究內容。本研究的目的在於開發出一套數位人體模型動作產生機制,並輔以動作資料庫以及智慧型抓握策略,開發實用的動作產生系統。
    本研究根據國內某汽車大廠的人工工作站作業內容,現場調查、歸納實際工作人員的物件抓握方式,產生物件抓握策略以及物件抓握策略資料庫。利用智慧型物件抓握策略產生數位人體模型與物件之間的接觸點,並以不同高度的範圍建立抓握動作人體動作資料庫,輔以正向關節運動學 (Forward Kinematics, FK) 將資料庫動作套用至數位人體模型。最後結合正向關節運動學與逆向關節運動學 (Inverse Kinematics, IK) 原理,改變人體姿勢,並藉以產生關鍵影格。
    本研究以汽車廠人工工作站為模擬範例,進行物件的拿取與放置模擬,以DELMIA軟體為動畫模擬平台、Visual Basic .NET為程式撰寫平台,開發一程式系統。主要的功能為建立客觀數據的物件抓握策略資料庫、快速便利的智慧型抓握點產生機制、結合正向關節運動學與逆向關節運動學的動作產生機制,以產生數位工廠人工作業動畫模擬過程,與之前的動作產生機制比較,主要特點為降低動畫模擬產生過程的時間、提高數位人體模型的動作真實性。


    摘要 I Abstract I 誌謝 II 目錄 I 圖目錄 III 表目錄 V 第一章 緒論 1 1.1 研究背景 1 1.2 研究動機 1 1.3 研究目的 2 1.4 研究架構 3 第二章 文獻探討 4 2.1 數位人體模型的發展與應用 4 2.1.1 數位人體模型的發展 4 2.1.2 數位人體模型的應用 5 2.2 人體抓握動作 7 2.3 數位人體模型的動作模擬 9 2.3.1 關節運動學 9 2.3.2 動作編輯 10 2.3.3 以資料為基礎的動作模擬方式 14 2.4 數位工廠 16 第三章 研究方法 18 3.1 模擬平台與環境介紹 18 3.1.1 模擬平台介紹 18 3.1.2 動畫模擬產生方式 19 3.1.3 數位人體模型的關節與其自由度 21 3.2 物件抓握策略 22 3.2.1 現場工作觀察 22 3.2.2 物件抓握策略分析 23 3.2.3 物件抓握策略資料庫 26 3.3 動作資料庫 26 3.3.1 動作資料庫的分類 26 3.3.2 動作資料庫 28 3.4 系統建構 29 3.4.1 系統架構 29 3.4.2 智慧型抓握點產生機制 31 3.4.3 動作產生機制 31 3.5 系統驗證 33 第四章 研究結果 36 4.1 界面設計 36 4.1.1 動畫產生面板 36 4.1.2 智慧型抓握策略面板 39 4.2 動畫產生模擬 39 4.3 驗證 44 4.3.1 設置抓握點操作時間驗證 44 4.3.2 動作姿勢驗證 45 4.4 討論 48 4.4.1 評估與比較 48 4.4.2 系統限制 49 第五章 結論與建議 52 5.1 結論 52 5.2 建議 53 參考文獻 55

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