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研究生: 羅浩銘
Lo, Hau-Ming
論文名稱: 點對點檔案分享網路能否成為電子市集?
Can a P2P File-Sharing Network Become an E-Marketplace?
指導教授: 林福仁
Lin, Fu-Ren
口試委員:
學位類別: 碩士
Master
系所名稱: 科技管理學院 - 科技管理研究所
Institute of Technology Management
論文出版年: 2006
畢業學年度: 94
語文別: 英文
論文頁數: 69
中文關鍵詞: Peer-to-PeerReselling MechanismMulti-Agent SimulationDynamic Pricing
相關次數: 點閱:2下載:0
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  • The prevalence of P2P technology contributes the ease of file-sharing to everyone, but it also brings some problem, for example, free-riding and copyright infringement. Many researches propose incentive mechanisms to solve these problems. At the same time, some applications based on P2P are developed. Although new business models have been proposed to apply P2P, those would not allow users re-distributing files they download. This study proposed a new business model which adopts a reselling mechanism to distribute contents on P2P networks; that is, users who download contents from a peer can resell them by paying a portion of reselling gain as royalty to the peer. The provider and consumers may re-price shared contents dynamically via incremental learning. Besides, this study aims to verify that authors can gain more through P2P reselling model than through client/server architecture, and we will investigate into the factors which influence the profitability.


    Abstract I 中文摘要 II Table of Contents III List of Tables V List of Figures VII Chapter 1 Introduction 1 1.1 Research Motivations 1 1.2 Research Objectives 2 1.3 Research Method 2 1.4 Structure of this Thesis 2 Chapter 2 Literature Review 3 2.1 Peer-to-Peer Networks 3 2.2 Radial Basis Function Network (RBFN) 6 2.3 Semi-Markov Decision Process 8 2.4 TD Learning 10 2.5 Leader-Follower Incentive Games 11 2.6 Swarm 11 Chapter 3 Simulation Platform Construction 15 3.1 Agents 15 3.1.1 Price and royalty decisions 16 3.1.2 Downloading Decision 17 3.1.3 Reselling Decision 19 3.2 The Relationship of Agents 20 3.3 The Procedure of Agents Interaction 21 Chapter 4 Experimental Design 22 4.1 Variables 22 4.1.1 Environmental Variables 22 4.1.2 Behavioral Variables 23 4.1.3 Dependant Variables 24 4.2 Market Settings 25 4.3 Experimental Design 27 Chapter 5 Experimental Results and Analysis 29 5.1 Effects of Environmental Variables 29 5.2 Effects of Behavioral Variables 30 5.2.1 Effects of the threshold of purchasing 30 5.2.2 Effects of contract cost 31 5.2.3 Effects of aggregator’s network bandwidth 32 5.2.4 Effects of aggregator’s initial price 34 5.2.5 Effects of threshold of reselling 37 5.2.6 Effects of consumer’s network bandwidth 39 5.2.7 Effects of an aggregator’s initial royalty 42 5.3 Summary of Experimental Results 44 Chapter 6Conclusion and Future Work 47 6.1 Conclusion 47 6.2 Limitations 50 6.3 Future Works 50 Reference 52 Appendix A 問卷 54 Appendix B Experiment Results 57

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