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研究生: 王裕方
Yu-Fang Wang
論文名稱: 無標記點之人體姿勢重建的研究
Markerless Human Skeleton Reconstruction
指導教授: 楊熙年
楊熙年
口試委員:
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Computer Science
論文出版年: 2005
畢業學年度: 93
語文別: 中文
論文頁數: 40
中文關鍵詞: 無標記點骨架重建可視外殼
外文關鍵詞: Markerless, Skeleton Reconstruction, Visual Hulls
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  • 在建立能互動的虛擬實境、智慧型的人機介面以及逼真的電腦動畫時,人體動作的擷取是非常重要的一部分。階層式的骨架模型更是被廣泛的應用,以連接在一起的線段表現人體的骨架和關節。在近年的研究中,很多研究學者試著以合乎經濟成本的設備估算出骨架中的資訊。我們提出一個不需貼上標記而可以重建人體關節骨架資訊的方法。此方法結合了近年來在分析統計領域被大量應用的技術-等構映圖(ISOMAP),以處理人體軀幹和肢體間可能相互遮蔽的問題。這樣的解法是基於一個假設,人體動作分布的非線性特質是因為人體關節的旋轉,而實驗的結果也的確如此。透過高斯混合模型,我們可以對套用ISOMAP後的結果作出分段,將頭、手、腳的部位分離出來,並且找到其端點。利用以上的資訊,配合我們所產生出來、相當於肌肉的樣本點,我們藉著找到最大重疊,將事先所定義的人體骨架擬合到重建出來的體積空間。最後我們以實例驗證本方法之有效性。


    The acquisition of human motion data is essential for creating interactive virtual environments, intelligent user interfaces, and computer animations. Hierarchical skeleton models are widely used to represent virtual human whose body is composed of chains of bones with interconnecting joints. In recent studies, many researchers try to estimate the parameters of the skeleton with commercial equipments. In this study, we present a markerless motion capture approach for articulated kinematic structure. This approach utilizes the manifold learning technology, ISOMAP, to deal with the situation when the occlusion of limbs and body occurs. It is based on the assumption that the nonlinearity of rigid-body kinematic motion is introduced by rotations about the joint axes. By applying Gaussian Mixture Model on the result of ISOMAP, we can easily segment each part of body, such as head, hands, legs and torso. Then we can find the end points of limbs and head. With all the information above, we fit a pre-defined human body skeleton onto the constructed volume by finding the maximum overlap between the volume and the sample points which we generated as muscle. Several experimental examples are given to demonstrate the effectiveness of proposed approach.

    英文摘要(Abstract) i 中文摘要 iii 致謝(Acknowledgement) iv 目錄(Contents) vi 圖表目錄(Figures) vii 第一章 簡介 1 第二章 相關論文研究 5 第三章體積資料取得(Volume Data Acquisition) 8 3.1 系統架設 9 3.2 前後景分離 11 3.2.1影像特徵 11 3.2.2 前後景判斷 13 3.3可視外殼重建 (Visual Hulls Reconstruction) 17 第四章 人體骨架擬合(Human Skeleton Fitting) 21 4.1 類似映圖(Isomap) 22 4.1.1 基本觀念 23 4.1.2 Isomap在人體上的應用 25 4.2 人體部位辨識(Body Parts Identification) 27 4.3 骨架擬合(Skeleton Fitting) 29 4.3.1 樣本點產生(Sample Point Generation) 31 4.3.2 模型擬合(Fitting the Volume) 33 4.4 實驗結果 34 第五章 結論及未來改進方向 38 參考文獻(Bibliography): 39

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