研究生: |
陳浩正 |
---|---|
論文名稱: |
基於問題解決情境之觸控式創意齒輪遊戲設計研究 |
指導教授: | 廖冠智 |
口試委員: | |
學位類別: |
碩士 Master |
系所名稱: |
|
論文出版年: | 2013 |
畢業學年度: | 101 |
語文別: | 中文 |
中文關鍵詞: | 問題解決 、連鎖反應情境 、齒輪 、遊戲設計 、觸控操作 |
外文關鍵詞: | problem solving, the scenario of chain reaction, gears, game design, touched operation |
相關次數: | 點閱:1 下載:0 |
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中文摘要
遊戲是學童自我本能之一,遊戲式教學除了可以強化學習效率,在過程中亦能增添樂趣,獲得高度的學習成果。本研究旨在進行「創意齒輪實驗室」的製作,以問題解決為發想情境,在遊戲單元中設計探索式介面以及圖像式工具,引導學童直覺探索進行問題解決之悅趣學習。本遊戲運用觸控面板來進行操作,其特性有如日常生活中直覺性的行為模式。
遊戲介面主要以實驗室為背景,設計許多科學小物件引發學童的好奇心,激發其探索動機嘗試主動瞭解並解決所預設的情境問題。裝置工具則設計十種圖像為代表,其設計概念主要參考國小自然與生活科技領域的教學內容,引導學童以動手做做看的方式建立合理且具作用的齒輪組件,啟動一連串程序的觸媒以產生連鎖效應,進而解決遊戲所預設的問題。「創意齒輪實驗室」設計完成後,研究者進行初步敘事訪談並探究受訪學童的操作歷程,主要結果發現:
一、應用國小自然與生活科技領域進行遊戲發想建置「創意齒輪實驗室」的可行性。
二、系統中的情境動畫與齒輪工具有助於學童從生活經驗中聯想進行遊戲問題解決。
三、學童能透過觀察與生活經驗聯想認知遊戲情境目的、工具操作以及在齒輪失效情境找尋困境癥結點。
Abstract
Playing game is one of children’s instinct, game-based teaching could learning efficiency be enhanced in addition to add fun and get better learning outcomes in the process. The purpose of this study is to design the “Creative Gears Lab”, being problem solving to think scenario, in the game units, that designing exploratory interface and image-based tools to guide children intuition to explore doing game-based learning of problem solving. In this game, touched panel is used to operate, that characteristic just like intuitive behavior patterns in everyday life.
The background of interface is mainly about laboratory in this game, designing many scientific tiny things to initiate curiosity of children, stimulating their exploratory motivation to try finding out and solving preset situational problems. Device tools that designing ten kinds of image to represents, that designed concept is referenced mainly the teaching content of elementary nature and life technology to guide children used the mode of their hands to establish the reasonable and functional gear module, starting a series of procedures to produce chain reaction and then solving preset problems. After the “Creative Gears Lab” been designed complete, I made progress initial narrative interview and explored the operating progress of this interviewed children, the findings were as follows:
1.Using elementary nature and life technology to devise this game and set possibility of the “Creative Gears Lab”.
2.The situational animation and gear tools in this system that can help children thinking from their life experience to solve the game problems.
3.Children can through watching and thinking their life experience to recognize the purpose of the game situations, tool operation and find predicamental point in gear invalid scenario.
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