研究生: |
吳睿真 Wu, Jui-Chen |
---|---|
論文名稱: |
發展促進國小學童多元反思之遊戲:以動物園轉型為例 Developing a Board Game for Reflection on Zoo Transformation for Elementary Students |
指導教授: |
王俊程
Wang, Jyun-Cheng |
口試委員: |
曾元琦
Tseng, Yuan-Chi 廖冠智 Liao, Guan-Ze |
學位類別: |
碩士 Master |
系所名稱: |
科技管理學院 - 服務科學研究所 Institute of Service Science |
論文出版年: | 2018 |
畢業學年度: | 106 |
語文別: | 英文 |
論文頁數: | 48 |
中文關鍵詞: | 反思遊戲設計準則 、說服式科技 、反思學習 |
外文關鍵詞: | Design guidelines of games for reflection, Persuasive Technology, Reflective Learning |
相關次數: | 點閱:2 下載:0 |
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本研究結合說服式科技、反思學習的相關文獻,以 Fogg 行為改變理論為框架,整理遊戲及反思學習相關文獻,提出 8 條反思遊戲的設計準則,並依據此架構設計一款桌上型遊戲 – 「動物園大挑戰」。遊戲讓玩家體驗打造自己的夢幻動物園,遊戲期間玩家必須分享自己過去於動物園遊園的經驗、感受及想法 ; 遊戲中也埋藏多起真實發生過的動物園爭議議題,讓玩家接收各方觀點的同時,也發表自己並聆聽同儕們的看法,並讓學生反思動物園的價值。
本研究採用準實驗設計,將 24 位國小高年級學童分為兩組:實驗組試玩依照設計準則設計的桌上型遊戲,對照組則玩動物棋,以此驗證設計準則的成效。試玩結束後,讓學生們畫出自己理想中的動物園,並表達他們的看法,借此觀察兩組學童的差異。經過獨立樣本 T 檢定,發現實驗組學生表現優於對照組學生,且差異具有顯著性。因此得到結論,本研究所提的反思遊戲設計準則與所設計的「動物園大挑戰」的確幫助學生反思動物園議題。
The present study aims to investigate whether the board game with issues of zoo transformation, "Zoo Challenge", can help students to reflect the value of zoos. This study consolidated literature in Reflective Learning and Persuasive Technology to propose design guidelines for games of reflection, using the Fogg behavior model as the framework. Eight guidelines were proposed, and “Zoo Challenge” is a game that developed by it. It emphasized on the controversial issues of the zoo in the world and asked players to rethink the values of zoos.
The study design was set on a randomized field experiment design with two groups playing two different board games, respectively "Zoo Challenge", and “Jungle Chess”.
The study objects were a class of 24 fifth graders in an elementary school in Hsinchu City. After playing games, all students were asked to draw their ideal zoo and present it, which was the evaluation test. The study analyzed students’ performance by independent-sample t-test to distinguish the difference between students’ reflective ability in two groups. The results showed that the two groups had a significant difference on reflective ability. The proposed design guidelines and “Zoo Challenge” helped students to reflect zoo issues successfully.
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