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研究生: 陳憶玟
Yi-Wen Chen
論文名稱: 基於情緒的群聚行為之電腦動畫
Computer Animation of Group Behavior with Emotional Convergence
指導教授: 楊熙年
Shi-Nine Yang
口試委員:
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊系統與應用研究所
Institute of Information Systems and Applications
論文出版年: 2007
畢業學年度: 95
語文別: 中文
論文頁數: 50
中文關鍵詞: 群體模擬群體動畫情緒模型情緒評估
外文關鍵詞: Group simulation, Group animation, Convergence, Emotion, BDI Model, OCC Model, Emotional Appraisal
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  • 近年來,3D電腦動畫的應用如雨後春筍,在電影、電玩、廣告方面已然是不可或缺的一項元素,其中,以3D動畫進行群體特效的模擬更是造就浩大場面的重要功臣之一,然而,對於大量角色的動作編輯一直是項歷日曠久的製作過程,因此在動畫領域有所謂「行為動畫」(Behavior Animation)的研究,目的便是用以縮短大量角色的動作編輯過程,本文亦繼承此一目的,旨在提出一套基於情緒與群眾理論的行為模型,作為群體模擬時之行為決策依據。
    本研究所提出之群體行為模型之設計,乃從情緒心理學及群眾學相關理論進行分析整理,進而架構出一模擬群體行為之模型;我們除了視情緒為影響群眾行為的主要因素,更同時加入理性認知方面的考量;由於群眾形式包含多種類型,本文根據群眾學之群聚理論(Convergence Theory),選擇最常見的「偶集群眾」類型(Casual Crowd)作為主要情境模擬,同時系統架構結合現存三個相關模型理論之優點,包括:產生情緒的OCC Model、行為決策的BDI Model以及心理學的情緒評估理論(Emotion Appraisal Theory),我們亦將角色加入了個性差異之因素,並設定相關參數以供調整,以便應用於不同情境。
    在模型設計完成後,我們以Maya平台進行實際的群體行為動畫模擬,實驗結果顯示,此基於情緒心理學與群眾理論的模型設計,確實有助於簡化現實中複雜的人群互動且較符合實際人群聚集活動的行為表現。


    Recently there has been an increased interest in using a large number of virtual characters in 3D Animation. However, editing an animation with a large number of different characters is a time-consuming procedure. The technique of “Behavior Animation” provides some automatic solutions to help animators to deal with various types of group behavior. In this study we confine ourselves to the group behavior with emotional convergence.
    First we propose a model of “Casual Crowd” according to convergence theory of crowd psychology. Our study focuses on how emotion affects on group behavior. We not only consider the influence of each individual’s emotion but also take into account the global factors such as the distribution of convergence centers in the environment and their corresponding crowd sizes. Following the line of existing models such as: “BDI Model”, “OCC Model” and “Emotional Appraisal Theory”, we propose a novel computation model for group behavior. The experiment results show that our model can effectively synthesize very natural animations of group behavior with emotional convergence.

    第一章 序論 1 1.1 研究背景 1 1.2 研究動機 2 1.2.1 行為動畫 2 1.2.2 行為的背後因素 3 1.4 研究目的 6 1.5 論文架構 7 第二章 相關文獻 8 2.1 行為動畫 8 2.2 情緒與群體行為 10 2.2.1情緒與行為動機 10 2.2.2 偶集群眾之特性與成因 13 2.2.3 情緒與群眾 18 第三章 群體行為模型 20 3.1 BDI Model 21 3.2 OCC Model 22 3.3 情緒評估 (Emotion Appraisal) 24 3.3.1 評估與偶集群眾之情緒過程 24 3.3.2 三類評估形式 25 第四章 系統架構及說明 29 4.1 系統架構概觀 29 4.2 環境刺激與初級評估 31 4.2.1環境感知 32 4.2.2內部自身評估 32 4.2.3外部環境評估 33 4.3 次級評估與行為傾向 36 4.4 行為執行與再評估 37 4.4.1 行為計畫之執行 37 4.4.2 再評估 38 4.5 行為執行結果 39 第五章 實作結果 41 5.1基本模型結果 41 5.2 以角色模型實作應用 44 第六章 結論及未來改進方向 46 6.1 結論 46 6.2 未來改進方向 47

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