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研究生: 周昱澄
Chou, Yu Cheng
論文名稱: 視覺複雜度和視覺特殊性對學習體驗之影響-教育演講影片與動畫影片之呈現比較
The Effect of Visual Complexity and Visual Novelty on the Online Learning Experience: A Comparison of Educational Lecture Videos and Animations.
指導教授: 雷松亞
Ray, Soumya
口試委員: 林福仁
Lin, Furen
王俊程
Wang, Jyun-Cheng
學位類別: 碩士
Master
系所名稱: 科技管理學院 - 服務科學研究所
Institute of Service Science
論文出版年: 2013
畢業學年度: 101
語文別: 英文
論文頁數: 33
中文關鍵詞: 視覺複雜度視覺特殊性喚起認知沉浸
外文關鍵詞: arousal, visual complexity, visual novelty, cognitive engagement
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  • 隨著逐年增加的線上教育潮流,教學影片的呈現也越來越多元。在以演講影片及動畫影片為要線上教學影片的情況下,本研究針對這兩種教學呈現方式,探討閱聽者對其視覺複雜度及特殊性之感受,以及其記憶和態度意願。本研究發現,視覺複雜度負向影響了閱聽人之喚起及認知沉浸,反之,視覺特殊性皆具正向影響。喚起程度正向影響記憶效果,而認知沉浸則不顯著影響記憶。


    With the increasingly growth of online education multimedia and open course ware from universities or non-profit organization, there are huge amount of learning materials in video format free for learners all around the world . Among those videos, simple video recorded lectures and animations are the format commonly seem. In the extant multimedia literatures, the effect of novelty and complexity of processed media are not well distinguished. In our study, a research model is developed to explain the effects among visual complexity and visual novelty features of an educational lecture video or an animation. An online experiment was conducted to test the model. The results suggested that a multimedia learner’s arousal and cognitive engagement can be evoked by visual novelty but decreased by visual complexity. Both arousal and cognitive engagement have carry-over effects on subsequent approach behavioral attitude toward the online educational clips. However, the salience of recall performance is dependent on initial aroused level, instead of depth of engaging cognitively.

    Table of Content Abstract i List of Tables iv List of Figures iv Chapter1 Introduction 1 1.1 Background and Motivation 1 1.2 Research Objectives 2 Chapter2 Literature Review 1 2.1 M-R Model 1 2.2 Limited Capacity Theory 2 2.3 Motion Effect Theories 4 2.4 Visual Complexity 5 2.5 Cognitive Engagement 5 Chapter3 Conceptual Framework 1 3.1 Perceived Visual complexity → Arousal 2 3.2 Perceived Visual Novelty Effect 3 3.3 Cognitive Engagement 4 3.4 Arousal→Approach and Avoidance 5 3.5 Arousal→Recall 6 3.6 Control variables 7 Chapter4 Methodology 8 4.1 Video Stimuli 8 4.2 Experimental Procedure 9 4.3 Sample 10 4.4 Measurement 10 Chapter5 Data Analysis and Results 11 5.1 Measurement Model Results 11 5.2 Structural Modeling Analysis 15 Chapter6 Discussion and Conclusion 18 6.1 Summary of empirical findings 18 6.2 Implications 19 6.3 Limitations and Future works 20 Appendix 22 Appendix A. Manipulations of Lecture Video & Animation 22 Appendix B. Measurements 23 Reference 28

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