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研究生: 葉佳琪
Yeh, Chia-Chi .
論文名稱: 建置虛擬實境教學系統輔助國小自閉症學生學習社會技巧之初探
A study related to the effectiveness of constructing Virtual Reality Teaching System to the social skill training for elementary school students with autism
指導教授: 孟瑛如
Meng, Ying-Ru
口試委員: 程于芳
黃澤洋
學位類別: 碩士
Master
系所名稱: 竹師教育學院 - 特殊教育學系
Special Education
論文出版年: 2020
畢業學年度: 108
語文別: 中文
論文頁數: 129
中文關鍵詞: 虛擬實境高功能自閉症社會技巧社會故事
外文關鍵詞: Virtual Reality, High-Functioning Autism, Social Skill, Social Story
相關次數: 點閱:2下載:0
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  • 由於醫療及教育診斷系統的日趨完整,我國確診之自閉症學生人數逐年攀升,而自閉症學生在社會技巧、抽象及理解等認知能力皆有極大缺陷,因此如何讓自閉症學生能快速理解周遭環境並融入社會互動概念是首要任務。
      過去已有許多研究將虛擬實境應用在身心障礙學生的早期療育與教學上,其中不乏自閉症類別,但由於我國將虛擬實境應用在自閉症學生社交場合之研究較少且目前仍為選項問答方式,僅讓學生進入虛擬實境中選擇較為正確或適合之選項,與國外透過虛擬實境讓自閉症學生擁有開放式問答情境及實際操作之經驗差異甚大。
      基於上述,本研究擬透過虛擬實境教學免除自閉症學生對於非圖像式思考的缺陷,並以「與同學進行一趟藝術之旅」為故事主題,配合十二年國民基本教育課程綱要中「身心障礙相關之特殊需求領域之社會技巧科目課程綱要」教學重點,進行四個虛擬實境情境教學系統開發,期望能讓自閉症學生在更貼近真實情境之狀況,擁有更多機會練習各種場合之應對進退與待人接物,提升其社交能力和技巧。
      本研究分成兩階段進行,第一階段為預試,選取10名高功能自閉症學生,採準實驗設計法之單組前後測設計(one-group pretest-posttest design),介入為期8週,每週1次,每次40分鐘,觀察虛擬實境教學基線期、介入期、維持期之變化,並以該結果作為正式教學系統執行之修正依據。第二階段為正式施測,透過準實驗設計法之不等組實驗設計(the nonequivalent pretest-posttest control group design)選取16名國中小高功能自閉症學生,將其分為8名自第1至4週先接受實驗教學之實驗組學生與8名於第5至8週才接受實驗教學之對照組學生進行比較,每週1次,每次40分鐘,檢視虛擬實境教學之介入是否有效提升自閉症學生之社交技巧。正式施測發現,學生在學校內的社會干擾行為明顯降低,虛擬實境教學效果優於傳統繪本社會技巧教學。另發現學生透過虛擬實境課程教學後,在「主動互動」及「融入團體」上有較明顯的進步。最後家長認為看到學生最大的改變在於環境的適應能力,即為「處環境」部分有較明顯之成效。


    Due to the medical treatment and the educational diagnosis are gradually full, the number of confirmed cases of students with Autism is rising in Taiwan. There are not only serious deficits in social skills but also tremendous lack of understanding of abstract and cognitive concepts. Therefore, the concept of how to let students with Autism can quickly understand the environment they are being in and fit in the social interaction is the primarily misson. There were many researches applied virtual reality on the early rehabilitation and teaching of students with physical and mental disabilities, students with Autism were one of them, too. Owing to the lack of researches of applying virtual reality on students with Autism in social interaction cases, and the type of researches is only in Question-Answer style which let students with Autism enter the virtual reality to choose the proper or better choice in the social interacting situation. This has very big differences from the researches abroad which let the students with Autism own the style of open answer and experiences of real interaction.
    Based on the viewpoints above, the main topic of this research is to exempt the students with Autism from the deficit of non-visual thinking through virtual reality teaching, using “an art tour with classmates” as the topic of story to pair with the main ideas of teaching in Social Skills Curriculum Outline for Disabilities-Related Special Needs Areas in 12-year National Educational Curriculum to develop four virtual reality teaching systems. Hoping to let students with Autism can be more close to the real situation and have more chances to practice how to interact with people in every kinds of situation, and then promote their social skills.
    This study was conducted with quasi-experimental design method, a total of 16 students participated in the virtual reality teaching, after 8 weeks of virtual reality teaching found that the students in the school's social interference behavior significantly reduced, in the teaching effect, the effect of virtual reality teaching is better than the effect of traditional paper teaching (picture book of social skills teaching), This can be learned by the students of the first to four-week experimental group and the students in the control group with significant differences in teaching effectiveness. In addition, we found that students have made more significant progress in schools through the "Active Interaction" and "Integration into The Group" program after teaching through virtual reality courses. Finally, parents think that the biggest change in the students is the adaptability of the environment, that is, the "environment" part has a more obvious effect.

    第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與問題 5 第三節 名詞釋義 8 第四節 研究範圍與限制 15 第二章 文獻探討 16 第一節 自閉症之定義與說明 16 第二節 自閉症學生社會技巧之學習 19 第三節 虛擬實境教學對於自閉症學生社會技巧訓練之應用及優勢 22 第四節 虛擬實境教學提升自閉症學生社會技巧能力之系統種類與其相關研究 24 第五節 自閉症學生融合教育之重要性 32 第六節 社會故事理論 34 第三章 研究設計與實施 36 第一節 研究架構 36 第二節 研究對象 45 第三節 研究地點 46 第四節 研究方法與步驟 47 第五節 研究工具 54 第六節 研究流程 58 第七節 資料與分析方法 60 第四章 研究結果與討論 62 第一節 虛擬實境教學系統互動裝置與程式開發 62 第二節 虛擬實境教學系統預試結果與回饋修正 65 第三節 虛擬實境實驗教學結果分析 78  第五章 結論與建議 87 第一節 結論 87 第二節 後續研究建議 88 參考文獻 89 附錄一 教學腳本執行流程與內容 97 附錄二 實驗腳本執行流程與內容 104 附錄三 情境學習單 105 附錄四 對應社會技巧之教案安排 110 附錄五 自編社會技巧表現評分表(現場) 122 附錄六 自編社會技巧表現評分表(綜整得分) 123 附錄七 社會技巧成效意見調查表(家長教師版) 124 附錄八 社會技巧成效意見調查表(學生版) 125 附錄九 家長同意書 126 附錄十 實驗教學現場觀察表 127 附錄十一 情境關卡之歸納與訓練目標設定 129 表目錄 表1 學校各階段自閉症學生人數統計各階段自閉症學生人數統計 3 表 2自閉症光譜行為症狀 15 表 3自閉症類群障礙症嚴重程度 16 表 4沉浸式虛擬實境類型之差異(VR CAVE和VR HMD) 25 表 5歷年相關文獻彙整與比較 27 表 6 虛擬實境系統開發之人物角色、空間、物件、腳本與教案內容說明 40 表 7研究步驟詳細說明 42 表 8受試者參與虛擬實境實驗教學之預測每週時程規劃安排 50 表 9 實驗設計模式 50 表 10受試者參與虛擬實境實驗教學之正式施測每週時程規劃安排 52 表 11場景畫面、觸發及關卡任務說明表 62 表 12受試者基本資料 64 表 13每位學生在「對話反應速度」1至8次的表現 66 表 14每位學生在「對話表達效果」1至8次的表現 67 表 15每位學生在「語句結構完整性」1至8次的表現 68 表 16每位學生在「說話禮儀」1至8次的表現 69 表17 第1至8次自編社會巧表現評分表之敘述統計 70 表 18 社會技巧成效意見調查敘述統計 70 表 19受試者內效應項檢定 72 表 20國民中小學社交技巧行為特徵檢核表分數計算 73 表 21成對樣本t檢定(t-test) 73 表 22受試者基本資料 77 表 23「學校教師社會技巧分數評估表」成績之組內迴歸係數同質性檢定摘要表 78 表 24 Levene's 同質性變異數檢定a 79 表 25「學校教師社會技巧分數評估表」之受試者間效應項檢定摘要表 79 表 26實驗與對照組估計邊緣平均數摘要表 79 表 27前後測成績之相依樣本t檢定 79 表 28社會技巧成效意見調查敘述統計 81 圖目錄 圖 1 溝通效果示意圖 37 圖 2 虛擬實境教學辦公室空間配置示意圖 45 圖 3 研究步驟 48 圖 4 研究架構圖 51 圖 5 研究流程 58 圖 6 社會技巧課程之虛擬實境組與繪本組第1至4週進步情形 80 圖 7 社會技巧課程之虛擬實境組與繪本組第5至8週進步情形 80

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