研究生: |
吳玟秀 Wu, Wen-Hsiu |
---|---|
論文名稱: |
仿生科學自造:探究式實驗學習環境設計之研究 Self-Maker of Biomimetic Science: A Study of Design on Inquiry-Based Experimental Learning Environment |
指導教授: |
戴明鳳
Tai, Ming-Fong 廖冠智 Liao, Guan-Ze |
口試委員: |
劉奕帆
Liu, Yi-Fan 陳聖智 Chen, Sheng-Chih |
學位類別: |
碩士 Master |
系所名稱: |
理學院 - 物理學系 Department of Physics |
論文出版年: | 2020 |
畢業學年度: | 108 |
語文別: | 中文 |
論文頁數: | 147 |
中文關鍵詞: | 仿生科學 、學習環境 、系統使用性量表 、使用者滿意度問卷 、自主學習 |
外文關鍵詞: | Biomimetic Science, Learning Environmen, SUS, QUIS, Self-Learning |
相關次數: | 點閱:2 下載:0 |
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跨領域學習是未來的必備素養,仿生科學學習透過應用生物背後原理,實際產出實體的過程,過程中涉及機械、程式、生物、實作等面向,有助於學生發展跨領域知識與技能。目前網站與平台不乏仿生科學相關資料,但內容並未整合成完整教學內容,不易初學者學習,因此有需要發展整合性學習環境,包含不同科際面向的學習內容、不同科際間參照與對應的課程架構、以及不同素材形式的媒體工具。
基於上述原因,旨在建立探究式實驗學習環境,透過由淺入深的仿生手實作主題與橫跨不同仿生領域的課程結構,以引導使用者進行仿生科學自造,循序漸進理解仿生知識與技能。本研究以高中生為目標使用者,以Unity進行學習環境開發,邀請16位高中生進行系統使用性量表(SUS)與使用者滿意度問卷(QUIS)兩量表,與其中4位進行訪談,作為後續系統使用性的修改。
本研究作為探究式實驗學習環境雛形初探,完成程式教學、程式任務、測試模擬、仿生課程的四學習介面設計與仿生機械實體教具,與部分吸管手、仿生機械手、真手手套仿生課程主題內容,以進行初步系統檢驗。檢驗結果中,使用者對系統持正向態度,解說功能有助於在不同介面間跳轉,但當課程複雜度增加時,使用者反映需要有更詳細的指引與解說。其中本研究之學習內容尚未經過效度檢測,無法排除學習內容對使用性的干擾,因此下一階段研究會朝向建立完整詳細的指引機制,並邀請專家發展適切的仿生科學課程內容,並評量教學系統之學習成效。
Interdisciplinary learning is demanded literacy in the near future. Biomimetic science, as a topic to help learners construct knowledge structure for integrating biological, programming, mechanical learning in one, and demonstrate abstract concepts with realistic objects. Nowadays the information and tutorials of biomimetic science are distributed over different platforms without integration. Thus, it’s necessary to develop the learning environment which support multimedia, integrate learning content and map the clear relations of different disciplines.
As the reasons mentioned above, in the study the experimental learning environment which guide high school students to learn the biomimetic science lessons by themselves was built. After completion the prototype system, 16 high school students were invited to test the prototype of this learning environment with SUS and QUIS, and 4 students among them were interviewed after using.
This study completed interfaces, digital teaching material kits and partly teaching lessons. The result of usability found the users have positive attitude toward connecting different disciplines in leaning one topic, and the guidance of system are quite clear and accessible. However, when the curriculum is getting complex, guidance is not enough to support learners transfer among these interfaces. As the preliminary study on inquiry-based experimental learning environment, this study can’t avoid the intervention from the learning content without validated by expert. Therefore, the future research will work toward more detailed guidance, invite experts to validate, and assess learning outcome.
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