研究生: |
黃嬿臻 Huang, Yan-Zhen. |
---|---|
論文名稱: |
不插電的教學法於幼兒園STEAM課程之研究 Research on the non-plug-in teaching method in preschool STEAM course |
指導教授: |
邱富源
Chiu, Fu-Yuan |
口試委員: |
陳明秀
Chen, Ming-Hsiu 丘嘉慧 Chiu, Chia-Hui |
學位類別: |
碩士 Master |
系所名稱: |
竹師教育學院 - 課程與教學碩士在職專班 Department of Education and Learning Technology |
論文出版年: | 2020 |
畢業學年度: | 108 |
語文別: | 中文 |
論文頁數: | 186 |
中文關鍵詞: | 幼兒 、不插電教學法 、STEAM 、核心素養 |
外文關鍵詞: | children, non-plug-in teaching method, STEAM, core literacy |
相關次數: | 點閱:1 下載:0 |
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現今STEAM課程模式,在教學現場中所推動,S是Science代表著科學,T是Technology代表著科技,E是Engineering代表著工程,A是Art代表著藝術,M是Mathematics代表著數學,是一門跨學科的教學方法,因此在幼兒園的階段中利用不插電的教學方法將STEAM融入在課程當中,讓幼兒對於STEAM有基礎的概念,也與課綱中的核心素養做結合,銜接到小學階段跨學科的教學方式。
本研究採用行動研究法,利用觀察、紀錄、談話的方式進行探討,紀錄幼兒在過程中的成長、變化,與同儕之間共同合作解決問題,從幼兒有興趣中開啟STEAM的教學方法,使用幼兒平日的對話和互動中的觀察及發現,設計STEAM課程之活動,在幼兒園實施STEAM課程採用遊戲的方式去融入STEAM教學並且使用不插電的教學方式進行,來解決問題並融合STEAM的教學觀點。本研究目的包括:(1)建構幼兒階段對於STEAM的內涵(2)了解不插電的教學方式歷程(3)了解使用不插電的教學方式幼兒是否具備STEAM的素養發展。本研究問題包括:(1)建構幼兒階段對於STEAM的內涵為何?(2) 是否能運用不插電的教學歷程來認識STEAM的課程內容?(3-1)在實施STEAM課程內容,幼兒是否有具備其課綱內涵中的核心素養?(3-2)在運用STEAM的過程當中,幼兒如何發現問題並解決問題呢?
將STEAM課程融入在幼兒園當中,利用不插電的方式來共同解決幼兒所發現的問題,並在過程中記錄幼兒與同儕間的討論,發現幼兒實際解決問題的方法與應用,將STEAM課程落實在幼兒園的教學探究中,讓幼兒階段可以有初步接觸和認識STEAM的方法並與同儕共同解決問題。
The current STEAM curriculum model is promoted in the teaching field. S is Science for science, T is Technology for technology, E is Engineering for engineering, A is Art for art, M is Mathematics for mathematics, it is a cross Discipline teaching methods, so in the kindergarten stage, the use of unplugged teaching methods will integrate STEAM into the curriculum, so that children have a basic concept of STEAM, also combined with the core literacy in the syllabus, connecting to the primary school Discipline teaching methods.
This research uses action research methods, using observations, records, and conversations to discuss, record the growth and changes of children in the process, work together with peers to solve problems, open STEAM teaching methods from children's interest, use children Observations and discoveries in daily dialogues and interactions, design activities of STEAM courses, and the implementation of STEAM courses in kindergartens uses games to integrate STEAM teaching and uses unplugged teaching methods to solve problems and integrate STEAM teaching perspectives.
The objectives of this research include: (1) To construct the meaning of STEAM in the early childhood stage (2) To understand the course of teaching methods without plug-in (3) To understand whether children who use the teaching method without plug-in have STEAM literacy development. The research questions include: (1) What is the meaning of STEAM in the construction of early childhood? (2) Can you use the unplugged teaching history to understand the content of STEAM? (3-1) In the implementation of STEAM curriculum content, do young children have the core qualities in their syllabus content? (3-2) In the process of using STEAM, how do young children find and solve problems?
Integrate the STEAM curriculum in the kindergarten, use unplugged methods to jointly solve the problems found by the children, and record the discussions between the children and their peers in the process, find the practical solutions and applications of the children, and implement the STEAM curriculum in In the teaching inquiry of kindergarten, children can have initial contact and understanding of STEAM and solve problems together with their peers.
中文部分
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