簡易檢索 / 詳目顯示

研究生: 許嘉芸
Hsu, Chia-Yun
論文名稱: 運用質化及量化方法於建構行動支付使用者人物誌
Creating Mobile Payment Users Personas: Qualitative and Quantitative Approaches
指導教授: 許裴舫
HSU, PEI-FANG
口試委員: 王俊程
WANG, JYUN-CHENG
王貞雅
WANG, CHEN-YA
學位類別: 碩士
Master
系所名稱: 科技管理學院 - 服務科學研究所
Institute of Service Science
論文出版年: 2019
畢業學年度: 107
語文別: 英文
論文頁數: 62
中文關鍵詞: 人物誌人物誌塑造使用者研究行動支付
外文關鍵詞: persona, persona development, user research, mobile payment
相關次數: 點閱:3下載:0
分享至:
查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報
  • 人物誌(Persona)在使用者研究領域當中廣泛被運用,過去企業利用質化的方式來製作人物誌,藉此了解使用者的需求及目的,然而透過觀察及訪談方式所製作出的人物誌常被批評為過於主觀且欠缺量化證據佐證。
    為了彌補上述質化人物誌的缺點,本研究提出結合質化及量化的新方法來建構人物誌,並且將其應用在台灣行動支付使用者上,從中去了解其特性並透過量化的方式去驗證。首先,本研究根據訪談結果建立三個質化人物誌,並且依照訪談結果設計問卷從中了解行動支付使用者及非使用者。另外則利用因素分析去濃縮量化人物誌的特徵數目,接著採用集群分析來決定量化人物誌的數量以及單因子變異數分析法去辨別集群間是否存在著差異,並依照量化分析結果建構出三個量化人物誌。
    最終本研究檢驗質化人物誌及量化人物誌是否存在差異,我們發現質化與量化方式所呈現出的人物誌是有落差的,而這般的差異便是我們挖掘洞見之所在。同時本研究發現各個量化人物誌擁有屬於其獨特的特徵,讓我們更容易將其歸類在某一個量化人物誌底下。另外本研究也採用獨立樣本t檢定去檢測行動支付使用者及非使用者,兩者在生活脈絡上是否有差異,藉此可利用此結果來挖掘行動支付的潛在使用者。
    本研究克服當先製作人物誌方法上的缺點,並且建立了更具代表性且更有效率的行動支付使用者人物誌


    It has been known that persona method is used widely in user research. Using qualitative approach in persona development is the most traditional method which helps the industry to focus on user needs and goals. However, the qualitative persona through user observations and interviews has met some criticism such as: it is subjective and lacks quantitative evidence to make stakeholders buy-in.
    In order to compensate for the disadvantages of qualitative persona, this study proposes a new approach which combines qualitative and quantitative methods to build and validate personas and applied it in Taiwan mobile payment industry to understand the characteristic of mobile payment users. First, we conducted interviews which were transformed into a questionnaire and built 3 quantitative personas according to the result of quantitative data analysis. During the process, we adopted factor analysis to reduce the qualitative data and cluster analysis to form 3 clusters based on mobile payment users’ similarities. Eventually, we applied one-way ANOVA analysis to test the differences among the clusters.
    We examined qualitative and quantitative personas and treat the differences as significant insights in discovering the characteristics of mobile payment users. Besides, we find that each quantitative persona has its unique features which make it more distinctive. In addition, we performed t-test to understand the difference between mobile payment users and non mobile payment users.
    We could use the result to find potential adopters of mobile payment.
    This study has overcome some of the weakness of current methods for the identification and creation of reliable personas and made the persona building process less subjective, more efficient.

    中文摘要 I ABSTRACT II CONTENTS III LIST OF FIGURES V LIST OF TABLES VI Chapter 1 Introduction 1 1.1 Research Background 1 1.2 Research Questions 2 Chapter 2 Literature Review 3 2.1 Qualitative Personas 3 2.1.1 Benefits of Qualitative Personas 3 2.1.2 Step of Building Qualitative Personas 4 2.1.3 Weakness of Qualitative Personas 6 2.2 Quantitative Personas 6 Chapter 3 Methodology 8 3.1 Research Structure 8 3.2 Interview 8 3.2.1 The Interviews’ Context and Structure 8 3.3 Qualitative Personas 9 3.4 Questionnaire Design 9 3.4.1 Deal with interview data 9 3.4.2 Pre-test 9 3.4.3 Formal Questionnaire 9 3.4.4 Sampling 10 3.5 Quantitative Analysis 11 3.5.1 Descriptive Statistics 11 3.5.2 Factor Analysis 11 3.5.3 Cluster Analysis 11 3.5.4 Pearson's chi-squared test 11 3.5.5 One-Way ANOVA Analysis 12 3.5.6 Build Quantitative Personas 12 3.6 T-test 12 Chapter 4 Data Analysis 13 4.1 Build Qualitative Personas 13 4.2 Descriptive Statistics 18 4.2.1 Demographic Characteristic 18 4.2.2 Mobile Payment Using Behavior 19 4.3 Factor Analysis 22 4.4 Cluster Analysis 27 4.5 Pearson's Chi-Squared Test 27 4.6 One-way ANOVA Analysis 31 4.7 Build Quantitative Personas 34 4.7.1 Quantitative Personas- Curious Master Student 34 4.7.2 Quantitative Personas- Thrifty Engineer 35 4.7.3 Quantitative Personas- Rational Public Official 36 4.8 Differences Between Mobile Payment Users and Non Mobile Payment Users 37 Chapter 5 Conclusion and Suggestion 42 5.1 Conclusion 42 5.1.1 Building Personas Through Qualitative and Quantitative Approaches 42 5.1.2 Common Features and Unique Features in Quantitative Personas 43 5.1.3 Behavior Traits and Personal Characteristics of Mobile Payment Users and Non Mobile Payment Users 44 5.2 Suggestion 44 5.3 Limitation and Opportunity for Future Research 45 Reference 46 Appendix A Interview Guides 48 Appendix B A map with mobile payment users’ behavior variables and characteristics 50 Appendix C Mobile payment user life context questionnaire 55

    [1] Adler, P. J. (2005). Dealing with interviews when creating Personas: a practical approach. In Proceedings of Student Interaction Design Research Conference (pp. 84-88).
    [2] Brickey, J., Walczak, S., & Burgess, T. (2012). Comparing semi-automated clustering methods for persona development. IEEE Transactions on Software Engineering, 38(3), 537-546.
    [3] Chang, Y. N., Lim, Y. K., & Stolterman, E. (2008, October). Personas: from theory to practices. In Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges (pp. 439-442). ACM.
    [4] Cooper, A. (1999). The inmates are running the asylum:[Why high-tech products drive us crazy and how to restore the sanity] (Vol. 261). Indianapolis: Sams.
    [5] Cooper, A., & Reimann, R. (2003). About Face 2.0. The Essentials of Interaction Design.
    [6] Cooper, Alan, Robert M. Reimann, and Dave Cronin. "About Face 3.0: The Essentials of Design." (2007): 220-221.
    [7] Goodwin, K. (2011). Designing for the digital age: How to create human-centered products and services. John Wiley & Sons.
    [8] Matthews, T., Judge, T., & Whittaker, S. (2012, May). How do designers and user experience professionals actually perceive and use personas? In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 1219-1228). ACM.
    [9] McGinn, J. J., & Kotamraju, N. (2008, April). Data-driven persona development. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 1521-1524). ACM.
    [10] Miaskiewicz, T., & Kozar, K. A. (2011). Personas and user-centered design: How can personas benefit product design processes?. Design Studies, 32(5), 417-430.
    [11] Mulder, S., & Yaar, Z. (2007). The user is always right: a practical guide to creating and using personas for the Web (Second edition ed.). Berkeley, CA: New Riders.
    [12] Pruitt, J., & Adlin, T. (2010). The persona lifecycle: keeping people in mind throughout product design. Morgan Kaufmann.
    [13] Pruitt, J., & Grudin, J. (2002, January). Personas, participatory design and product development: An infrastructure for engagement. In PDC (pp. 144-152).
    [14] Pruitt, J., & Grudin, J. (2003, June). Personas: practice and theory. In Proceedings of the 2003 conference on Designing for user experiences (pp. 1-15). ACM.
    [15] Sinha, R. (2003, April). Persona development for information-rich domains. In CHI'03 extended abstracts on Human factors in computing systems (pp. 830-831). ACM.
    [16] Tu, N., Dong, X., Rau, P., & Zhang, T. (2010, October). Using cluster analysis in persona development. In International Conference on Supply Chain Management and Information Systems.
    [17] Tu, N., He, Q., Zhang, T., Zhang, H., Li, Y., Xu, H., & Xiang, Y. (2010, November). Combine qualitative and quantitative methods to create persona. In 2010 3rd International Conference on Information Management, Innovation Management and Industrial Engineering (Vol. 3, pp. 597-603). IEEE.

    QR CODE