研究生: |
許愛倫 Khunvaranont, Aylada |
---|---|
論文名稱: |
在智慧城市中遊戲化手機群眾外包的用戶體驗 User Experience of Gamified Mobile Crowdsourcing in Smart Cities |
指導教授: |
徐正炘
Hsu, Cheng-Hsin |
口試委員: |
許有真
Hsu, Yu-Chen 李哲榮 Lee, Che-Rung |
學位類別: |
碩士 Master |
系所名稱: |
電機資訊學院 - 資訊系統與應用研究所 Institute of Information Systems and Applications |
論文出版年: | 2017 |
畢業學年度: | 105 |
語文別: | 英文 |
論文頁數: | 41 |
中文關鍵詞: | 遊戲化 、智慧城市 、用戶體驗 |
外文關鍵詞: | gamification, smart cities, user study |
相關次數: | 點閱:2 下載:0 |
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我們已知群眾外包是強大的收集資料方式之一. 隨著智慧城市概念的出現,公民也可以當作傳感器並參與感測任務. 但是若透過貨幣激勵的方式來吸引人來收集資料其所需付出的成本也視為一個問題; 因此,我們想通過遊戲化來代替它. 為了調查遊戲化對使用者的享受和參與有如何影響 我們做出來兩個APP, (i)普通APP(ii)遊戲化APP . 我們在NTHU校園進行了真正的使用者體驗實驗. 我們採用問卷來獲得使用者的感受與反應. 問卷包括(i)來自Intrinsic Motivation Inventory (IMI) 的7個問題,以評估參與者的享受,(ii)關於使用行為的4個問題,(iii)關於UI偏好的1個問題,以及(iv)1個待評論或其他反饋。 結果,我們對遊戲化APP收到了更多的積極正面的反饋。
We have learned that crowdsourcing is one of the powerful ways to collect sensory data in short period of time, broader coverage area, and at low expense. With the emerging of smart cities concept, the citizen can acts as sensor and participate in the sensing task. However, calculating how much to pay the crowd with monetary incentive is also seen as a problem; therefore, we wanted to substitute that by gamification. We have developed two versions of mobile crowdsourcing applications, (i) ordinary app and (ii) gamified app, to investigate how gamification affects user’s enjoyment and engagement. We have conducted real user study experiment in our NTHU campus. We use questionnaire to get feedback from the participants. The questionnaire includes (i) 7 questions from Intrinsic Motivation Inventory (IMI) to assess the participant’s enjoyment, (ii) 4 questions about usage behavior, (iii) 1 questionregarding UI preference, and (iv) 1 open question for comment or other feedback. As a result, we have received more positive feedback on gamified app.
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