研究生: |
賴宜為 Lai, Yi-Wei |
---|---|
論文名稱: |
擴增實境應用於消費者購物之探索性研究: 以零售業為例 Enabling consumer shopping with augmented reality: An exploratory study in the retailing sector |
指導教授: |
嚴秀茹
YEN, HSIU-JU |
口試委員: |
王俊程
WANG, JYUN-CHENG 王貞雅 WANG, CHEN-YA |
學位類別: |
碩士 Master |
系所名稱: |
科技管理學院 - 服務科學研究所 Institute of Service Science |
論文出版年: | 2018 |
畢業學年度: | 106 |
語文別: | 中文 |
論文頁數: | 100 |
中文關鍵詞: | 擴增實境 、EBM 、顧客購買決策流程 |
外文關鍵詞: | Augmented Reality, EBM, Consumer Decision Making Process |
相關次數: | 點閱:1 下載:0 |
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許多產業將「擴增實境」(Augmented Reality,簡稱AR)整合至顧客的購買過程,作為輔助顧客購買的接觸點,然而,AR對顧客購買決策的影響仍有許多探索空間。目前少數的研究多以綜觀角度,探討AR應用能提高滿意度和購買意願,或AR的互動性和生動性能帶給顧客愉快的購買體驗。本論文採用探索性的個案法,以EBM 顧客購買決策流程理論,分析 11 家目前已進行 AR 商業應用的國際知名零售業,其 AR 應用之特性與方法對顧客購買決策流程中不同階段的影響。本研究認為,顧客感受到的AR助益會依產品特性而有所不同,特別針對原無法或不方便試用的產品,AR有助顧客在「購前評估」階段更快速省時且具體清楚地進行產品評估。本研究也透過顧客短訪,了解現行AR應用有助顧客快速篩選出一組考量產品,但AR影像無法幫助顧客認識產品的材質或實際顏色,故較無法立即促成顧客最終的購買行為。從顧客旅程的觀點,AR 能使服務更具互動性並創造新奇有趣的體驗,同時品牌企業也須更努力管理和流暢不同接觸點間的顧客體驗。最後本文基於研究發現,提供企業未來應用AR至消費者購物之參考。
關鍵字:擴增實境、EBM、顧客購買決策流程
Augemented reality (AR) has been applied in virtual touch points to assit customers’ buying process by different industries, however, knowledge about its influence on consumer decision-making is still in the early stage. In particular, few researches have adopted a comprehensive view to examine the role of AR in enhancing interactivity and vividness of buying experience, and consumers’ buying intention and satisfaction. Based on Engel-Blackwell-Miniard Model(EBM) and information about current practices of 11 international retailers, this research aims to explore the roles that AR plays in different phases of consumers’ purchase decision-making process. The research found that the benefit of AR is dependent on product characteristics. AR will help customers to evaluate products, which are unable or inconvenient to try prior purchase, making the products’ pre-purcahse evaluation more efficiently and effectively. Interview with end users reveals that AR could help them pick out options rapidly rather than push them to buy because AR can’t display other details, such as real color and texture, which also affect customers’ buying decision. From the perspective of customer journey, AR is able to facilitate service interactivity and generate interesting customer experience. The findings in general suggest that companies should also pay more attentation to smoothly connect customer experience at different touch points and offer suggestions for future application of AR in management of consumer shopping journey.
Keywords: Augmented Reality, EBM, Consumer Decision Making Process
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