研究生: |
陳宇榛 Chen,yu-chen |
---|---|
論文名稱: |
復健機融合虛擬遊戲方案對腦性麻痺兒童上肢動作之訓練成效 Effects of integrating virtual interactive games on motor training of upper limb in children with cerebral palsy |
指導教授: | 謝協君 |
口試委員: | |
學位類別: |
碩士 Master |
系所名稱: |
竹師教育學院 - 特殊教育學系 Special Education |
論文出版年: | 2010 |
畢業學年度: | 98 |
語文別: | 中文 |
中文關鍵詞: | 腦性麻痺 、虛擬實境遊戲 、動作訓練 、滑鼠拖曳評量 |
外文關鍵詞: | cerebral palsy, virtual reality games, movement training, assessment of Mouse drag |
相關次數: | 點閱:3 下載:0 |
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本研究主要目的在於探討虛擬實境動作復健機(簡稱復健機)中的上肢動作虛擬互動遊戲對腦性麻痺兒童上肢動作訓練的成效,以及了解學生和教師對於使用復健機中的上肢動作虛擬互動遊戲訓練的看法。
本研究以心路基金會新竹兒童發展中心的三位腦性麻痺兒童為研究對象,採跨受試多試探實驗設計,研究的自變項為虛擬實境動作復健機中的上肢動作虛擬互動遊戲。依變項包括(一)上肢動作成效:上肢動作平均正確百分比、滑鼠拖曳評量與皮巴迪動作發展量表第二版之精細動作部分;(二)師、生認同感。每位學生接受10次的教學介入,介入結束兩週後,又進行3次的追蹤期施測。
本研究蒐集之資料以單一受試實驗設計之視覺分析法及簡要時間序列分析法的C統計進行分析,以了解復健機中的上肢動作虛擬互動遊戲對腦性麻痺兒童的上肢動作訓練成效。在類化效果的取得上,則是比較前後、測教師觀察學生表現的訪談紀錄分數,是否有所進步。同時輔以訪談受試及其教師之社會效度分析。研究結果發現復健機中的上肢動作虛擬互動遊戲對腦性麻痺兒童慣用手之動作訓練具有立即處理、維持和類化的效果,且成效能得到學生及教師的認同。
The purpose of this study was to investigate the facilitation of motor control on three children with cerebral palsy (CP) through playing the virtual interactive games with the virtual reality machine for motor rehabilitation (hereinafter referred to as “the rehabilitation machine”).
The subjects of this study were three children with CP from Syin-Lu Child Development Center in Hsinchu. Single subject research and multiple-probe across subjects design was applied. Independent variable was the virtual interactive games in the rehabilitation machine for upper limb movements. Dependent variable included (a) the effects of upper limb movements:the average correct percentage of upper limb movements, the assessment of Mouse drag and PDMS-2 ;(b) the teachers’ and students’ attitude to training. Three subjects all got 10 times of training in the intervention phase, and 3 times of training in the follow-up phase.
Visual analysis and the C statistic were used in this study in order to analyze the effectiveness of playing the virtual interactive games for upper limb movements with the rehabilitation machine for children with CP. The findings of the study indicated that there were immediate, generalized and long-term effects on the dominated hand function of children with CP after playing the virtual interactive games for upper limb movements with the rehabilitation machine. The students and teachers show positive response on the virtual interactive games for upper limb function.
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