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研究生: 謝六拾
Hsieh. Liou-Shih
論文名稱: 強化 B2C 協同設計的樂趣與意義:線上社交互動工具與線上設計工具之比較
Making Online B2C Co-creation More Enjoyable and Meaningful: A Comparison of Social Tools and Design Tools
指導教授: 雷松亞
Ray, Soumya
口試委員: 林福仁
宋同正
學位類別: 碩士
Master
系所名稱: 科技管理學院 - 服務科學研究所
Institute of Service Science
論文出版年: 2013
畢業學年度: 101
語文別: 英文
論文頁數: 62
中文關鍵詞: 資訊科技自我效能服務開發產品開發自我決定理論共同創造授權動機
外文關鍵詞: social IT, design IT, service development, cognitive drives, co-creation intention
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  • With the rise of internet and social networks, businesses are increasingly becoming dependent on cumulative knowledge of customers to get access to external ideas and solutions in recent years. IT tools have been seen as consumer empowerment instruments to engage customers and encourage them to participate in service and product development processes. However, there is a high failure rate of online B2C co-creation because companies fail to stimulate customer’s interest in producing quality contributions. These difficulties have evoked the attention of researchers’ and practitioners’ on how to effectively use empowerment technology in online co-creation. In the extant literatures, empowerment technology had mostly been seen a single perspective – a self-design tool kits (i.e., design IT). In contrast to this traditional view, this study highlights the importance of social dimensions of empowerment IT (i.e., social IT) and our experimental study proved that design IT and social IT are significantly different. In particular, this research proposes a joint view of empowerment theory and self-determination theory to analyze why people participate in co-creation and pay for co-designed products and services. Our results suggest that social IT has increases intrinsic and extrinsic motivations by creating a sense of relatedness to the company and to other users. In contrast, design IT increases intrinsic motivation and extrinsic meaning by improving people’s sense of self-efficacy and company relatedness. Customers’ co-creation intentions were influenced by intrinsic motivation, extrinsic meaning, and self-efficacy, while willingness to pay is only influenced by extrinsic meaning.


    With the rise of internet and social networks, businesses are increasingly becoming dependent on cumulative knowledge of customers to get access to external ideas and solutions in recent years. IT tools have been seen as consumer empowerment instruments to engage customers and encourage them to participate in service and product development processes. However, there is a high failure rate of online B2C co-creation because companies fail to stimulate customer’s interest in producing quality contributions. These difficulties have evoked the attention of researchers’ and practitioners’ on how to effectively use empowerment technology in online co-creation. In the extant literatures, empowerment technology had mostly been seen a single perspective – a self-design tool kits (i.e., design IT). In contrast to this traditional view, this study highlights the importance of social dimensions of empowerment IT (i.e., social IT) and our experimental study proved that design IT and social IT are significantly different. In particular, this research proposes a joint view of empowerment theory and self-determination theory to analyze why people participate in co-creation and pay for co-designed products and services. Our results suggest that social IT has increases intrinsic and extrinsic motivations by creating a sense of relatedness to the company and to other users. In contrast, design IT increases intrinsic motivation and extrinsic meaning by improving people’s sense of self-efficacy and company relatedness. Customers’ co-creation intentions were influenced by intrinsic motivation, extrinsic meaning, and self-efficacy, while willingness to pay is only influenced by extrinsic meaning.

    CHAPTER 1 Introduction 1 1.1 Background and Motivation 1 1.2 Research Objectives 2 CHAPTER 2 Literature Review 4 2.1 Co-creation 4 2.2 Empowerment 5 2.2.1 Empowerment Strategy 6 2.2.2 Empowerment IT 7 2.3 Psychological Empowerment Theory and Self-determination Theory 8 CHAPTER 3 Conceptual Framework 10 3.1 Self-determination Theory in online co-creation 11 3.1.1 Self-efficacy 12 3.1.2 Social Relatedness and Company Relatedness 12 3.2 Empowerment IT 13 3.2.1 Social IT 14 3.2.2 Design IT 15 3.3 Motivation 17 3.3.1 Intrinsic Motivation 17 3.3.1 Extrinsic Motivation (Meaning) 18 3.4 Intention Outcomes 20 3.5 Control Variables 21 CHAPTER 4 Methodology 22 4.1 Research Setting 22 4.2 Data Collection 23 4.3 Research Design and Manipulations 25 4.4 Measurement of the Constructs 25 4.5 Experiment Procedure 27 CHAPTER 5 Data Analysis and Results 29 5.1 Measurement Model Results 29 5.2 Structure Model Analysis 33 5.2.1 Hypotheses Testing 33 5.2.2 Mediation by SDT 37 5.2.3 Mediation by Motivation 38 5.2.4 Model Comparison 39 5.3 Perceived IT Tools and Manipulations 41 CHAPTER 6 Discussion and Conclusion 43 6.1 Summery of Empirical Findings 43 6.1.1 The effect of social IT and design IT 43 6.1.2 The effect of SDT cognitive drives 44 6.1.3 The effect of intrinsic motivation and extrinsic meaning 45 6.1.4 Comparison of different behavioral intentions 45 6.2 Theoretical Implications 46 6.3 Managerial Implications 47 6.4 Limitations and Future Research 48 Appendix 50 Appendix A Manipulations of IT tools and Strategies 50 Appendix B Measurements 54 Reference 58

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