研究生: |
徐誠凱 Hsu,ChengKai |
---|---|
論文名稱: |
網路虛擬湖泊生態系統之建置與研究 The Development of a Web-based Virtual Lacustrine Ecosystem and it Study |
指導教授: |
唐文華
Tarng , Wernhuar |
口試委員: | |
學位類別: |
碩士 Master |
系所名稱: |
電機資訊學院 - 資訊工程學系 Computer Science |
論文出版年: | 2008 |
畢業學年度: | 96 |
語文別: | 中文 |
論文頁數: | 75 |
中文關鍵詞: | 虛擬實境 、網際網路 、虛擬湖泊生態系 、問卷調查 |
外文關鍵詞: | virtual reality, Internet, virtual lacustrine ecosystem, questionnaire investigation |
相關次數: | 點閱:2 下載:0 |
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本研究之主要目的,在利用虛擬實境技術設計一套以「生物與環境」單元為藍本的網頁教材,以提供國中自然與生活科技領域使用。本研究以真實生態環境作為本系統建置藍圖,讓學習者可以在虛擬湖泊場景中自由移動和主動探索,並透過互動功能的設計來認識各種水中生物。
本研究使用3D電腦繪圖技術來建置湖泊的場景,並利用虛擬實境軟體和科學教育理念來設計使用者操作介面與輔助觀察、探索所需要的功能。研究者依據各種生物的外觀和行為模式來設計模型與動態,再將各種生物安排到適當位置並設定活動範圍,並搭配在虛擬場景中點選生物模型可展示文字說明、影片或圖片的整合學習視窗功能以加強學習者的知識和印象。
本研究透過使用者問卷調查來評估學習者對網路虛擬湖泊生態系統的使用態度,調查結果顯示此系統可引發學習者的興趣並增加對湖泊生態環境的認識,讓學習者可以在情境引導下發現生態系的關聯性,並將發現的資訊透過組織建構成為知識,協助他們建立完整的生態觀念。
就使用的方便性而言,學習者在利用虛擬實境建置的環境中探索與學習,既不必深入野外也不需考量安全性的問題,還可以從各種難以到達的位置與角度來進行觀察。虛擬實境與傳統平面媒體教材最大的差異,是能以立體和高互動的方式達到身歷其境的效果。此外,學習者透過網際網路可以超越時間與空間的限制,隨時隨地在虛擬的生態環境中進行觀察與探索,對於國中自然與生活科技領域「生物與環境」單元之學習有很大的幫助。
The objective of this study is to use virtual reality technology to design the web-based teaching materials for the learning unit “Biology and Environment” in the field of nature and life science technology in junior high schools. Based on real biological environments, this study developed a virtual lacustrine ecosystem where learners can move freely and investigate actively to become familiar with differend kinds of creature through the design of interactive functions.
This study used 3D computer graphic technology to develop a virtual lacustrine scene, and used virtual reality software and science education concepts to design user interface and functions to assist observation and investigation. The researcher designed the models and their dynamic motions based on the appearance and behavior of various creatures, and arranged them at proper positions within certain areas. By clicking at the models inside the virtual scene, the system can show the texts, images, and movie clips in an integrated window to enhance the knowledge and impression of learners.
This study used questionnaire to investigate the attitudes of learners after using the virtual lacustrine ecosystem. The results showed that the system could enhance learners’ interest and their knowledge about lacustrine ecological environment. The created situation could lead learners to discover the relation inside a lacustrine ecosystem and use the obtained information to construct organized knowledge to help them develop integrated eclolgical concepts.
Considering the convenience of usage, learners don’t need to go to the wild field or worry about the safety problems when using virtual environments for investigation and learning, and they can also perform observation from positions and angles which are difficult to reach. The major difference between virtual reality and plane media is that the former can produce almost real situations by way of stereo vision and high interaction. Besides, learners can perform observation and investigation in the virtual ecological environments through the Internet with limitaion of time or space. Therefore, it is helpful for the learning of “Biology and Environment” in nature and life science technology in junior high schools.
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