研究生: |
張奕傑 Chang, Yi-Jie |
---|---|
論文名稱: |
一個健康管理的體感遊戲之實證研究利用羅吉斯回歸來衡量有效運動與服務補救設計 An Empirical Study of Health Management Motion Sport Game Using Logistic Regression Model to Measure Effective Exercise and Service Recovery Design |
指導教授: |
邱銘傳
Chiu, Ming-Chuan |
口試委員: |
黃雪玲
Hwang, Sheue-Ling 朱詣尹 Chu, Yee-Yeen |
學位類別: |
碩士 Master |
系所名稱: |
工學院 - 工業工程與工程管理學系 Department of Industrial Engineering and Engineering Management |
論文出版年: | 2014 |
畢業學年度: | 102 |
語文別: | 英文 |
論文頁數: | 64 |
中文關鍵詞: | 服務補救 、羅吉斯迴歸 、運動自覺量表 |
外文關鍵詞: | Service Recovery, Kinect, Ratings of Perceived Exertion |
相關次數: | 點閱:2 下載:0 |
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產品、客戶和服務即使在視頻體育遊戲也是緊密相連的。媒體提醒我們,現在的人們缺乏足夠的運動,已經是一個主要關注的健康議題。而適度的運動可以促進血液循環,改善身體機能,預防疾病等。伴隨著越來越重視的運動,本研究調查了Kinect,為一項互動科技對於健康運動的管理, Kinect可為用戶提供高相似模擬的運動服務。服務的目的是實現能達到有效的運動,使得用戶可以達到高的客戶滿意度水準。但可互是否能有效的運動仍是未知的。因此,本研究採用Logistic回歸模型來檢測運動的成效,並提供當運動為達到時之服務補救的建議。一個健康管理運動運動遊戲實證研究用以證明本研究之方法,而本次實驗的進行取代了侵入式數據(如,血乳酸),涵蓋了客觀的生理數據(如,心率,血壓)和主觀心理(如,主觀自覺量表)。本研究之主要貢獻在於應用Logistic回歸模型,可以協助使用者確定運動的有效性。並依照不同之運動效果提供適合的準則,以確保使用者可有效的運動保持良好的健康狀態。
Products, customers and service are intimately connected, even in the realm of video sports games. As the media reminds us, the lack of sufficient exercise has become a crucial health concern, even though most people know that regular moderate exercise can promote good physical conditions and help prevent disease. Therefore this research investigates Kinect Sports, an interactive technology tool for health management (product) that involves a simulated sports environment for its users (customers). Kinect’s goal is to help users achieve an effective exercise level that provides them with a high level of satisfaction (service). However, many Kinect users are unaware of whether or not they achieve an effective exercise level. Therefore, this study presents a logistic regression model to detect the effectiveness of exercise and to provide sport service recovery suggestions when effective exercise is not achieved. An empirical study demonstrates the proposed methodology. We collected and analyzed both objective physiological data (e.g., heart rate, blood pressure) and subjective psychological data (e.g., ratings of perceived exertion). Results show the effectiveness of our model which can help users determine the effectiveness of their individual exercise with Kinect, generating uniquely suited guidelines in accordance with different levels of exercise effectiveness.
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