研究生: |
蘇祐萱 Su,Yu-Hsuan |
---|---|
論文名稱: |
探究科技競賽選手學習STEAM教學法之學習態度改變 Inquiry into science and technology contestants learning STEAM teaching method learning attitude change |
指導教授: |
邱富源
Chiu, Fu-Yuan |
口試委員: |
黃敦煌
Huang, Dun-Huang 陳湘淳 Chen, Siang-Chun |
學位類別: |
碩士 Master |
系所名稱: |
竹師教育學院 - 竹師教育學院跨領域 STEAM 教育碩士在職專班 Master Program in Interdisciplinary STEAM Education |
論文出版年: | 2023 |
畢業學年度: | 111 |
語文別: | 中文 |
論文頁數: | 117 |
中文關鍵詞: | STEAM教學 、DDMT模式 、科技競賽 、清華STEAM 、質性分析軟體NVivo |
外文關鍵詞: | STEAM teaching, DDMT Mode, science and technology competition, Tsinghua STEAM, Nvivo |
相關次數: | 點閱:50 下載:0 |
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本文以質量並行方式來分析科技競賽選手經由一段時間的學習STEAM教學法後學習態度的改變以及學習成果的改變,並且探討運用STEAM教學法中的「清華STEAM」的「DDMT」步驟來思考競賽主題與參與科技競賽的成效如何?
以參加科技競賽班的成員為主,進行兩年多以來的課程實施,期間參與了各類型的科技競賽。期望經由長時間的實施,可以讓學生將「清華STEAM」的核心理念與精神,內化在其思想中,展現在外的行為表現,從中探究「清華STEAM」對學生們的影響。以質性的訪談記錄逐一分析,學生們的想法與思考,並且綜合各個學生們的意見,彙整其學習態度的改變,再加以實施課前與課程結束後的量化問卷,分析其行為改變,最後再輔以競賽成果,綜合分析「清華STEAM」對學生的科技競賽成果影響。
經由研究結果,發現學生運用「清華STEAM」的「DDMT」步驟來思考與準備科技競賽,除了能有不錯的競賽成績外,學生們也多能改變其學習態度,變得較能主動學習、積極面對挑戰,並且能有開闊的胸襟與他人協調溝通,展現出核心素養的能力。
綜合研究分析,發現「清華STEAM」的「DDMT」的實施與核心精神,可以提升學生們的競賽成果與發展正向的學習行為。
關鍵詞: STEAM教學、DDMT模式、科技競賽、清華STEAM、質性分析軟體NVivo
This article analyzes the changes in the learning attitudes and learning outcomes of science and technology contestants after learning the STEAM teaching method for a period of time in a quality-parallel manner, and discusses the use of the "DDMT" steps of "Tsinghua STEAM" in the STEAM teaching method to think about the competition theme what is the effect of participating in science and technology competitions?
Focusing on the members of the science and technology competition class, the curriculum has been implemented for more than two years, during which they participated in various types of science and technology competitions. It is hoped that after a long period of implementation, students will be able to internalize the core concepts and spirit of "Tsinghua STEAM" in their thoughts, display their behavior outside, and explore the impact of "Tsinghua STEAM" on students. Qualitative interview records are used to analyze the students' thoughts and thinking one by one, and to synthesize the opinions of each student, to summarize the changes in their learning attitudes, and then to implement quantitative questionnaires before and after the course to analyze their behavior changes, and finally Supplemented by the results of the competition, a comprehensive analysis of the impact of "Tsinghua STEAM" on students' science and technology competition results.
Through the research results, it is found that students use the "DDMT" steps of "Tsinghua STEAM" to think and prepare for science and technology competitions. In addition to achieving good competition results, students can also change their learning attitudes and become more active in learning and face challenges, and have an open mind to coordinate and communicate with others, demonstrating the ability of core literacy.
Through comprehensive research and analysis, it is found that the implementation and core spirit of "DDMT" in "Tsinghua STEAM" can improve students' competition results and develop positive learning behaviors.
Keywords: STEAM teaching, DDMT Mode, science and technology
competition, Tsinghua STEAM, Nvivo
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