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研究生: 劉至欣
Chih-Hsin Liu
論文名稱: 網路社群互動對下載資訊影響之初探研究—以開放原始碼軟體為例
A Preliminary Study of the Effects of Network-Community Interaction on Download Information—Open Source Software as an Example
指導教授: 王俊程
Jyun-Cheng Wang
口試委員:
學位類別: 碩士
Master
系所名稱: 科技管理學院 - 科技管理研究所
Institute of Technology Management
論文出版年: 2006
畢業學年度: 94
語文別: 中文
論文頁數: 70
中文關鍵詞: 開放原始碼軟體社會網絡分析仿代言人效應網路效應電子口耳相傳
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  • 在軟體使用強調自由與開放性的趨勢下,開放原始碼軟體(Open Source Software, OSS)逐漸成為資訊軟體業的熱門話題,也成為一股不容小覷的新勢力。相較於一般的專屬軟體,OSS是以社群協同開發為後盾,並透過不同的訊息傳遞管道,將社群的集體智慧發揮至極致。
    本研究欲以OSS社群互動為出發點,透過社會網絡分析(Social Network Analysis, SNA)的方法探索成員於網路中的互動行為,歸納出三項結構性指標—仿代言人效應(Quasi-Spokesperson’s Effect)、網路效應(Network Effect)與電子口耳相傳(Electronic Word-of-Mouth, eWOM)。希冀經由統計分析方法,衡量其是否如實體商品的環境一樣,對OSS下載數量產生影響。
    研究結果發現,仿代言人效應對OSS下載數量具有顯著影響;網路效應對OSS下載數量的影響未能達到顯著水準;電子口耳相傳對OSS下載數量有顯著地影響。


    In regard to the use of the software, the “Free” and “Open” trend have been emphasized by the public. In addition, Open Source Software has gradually become the popular topics and the new force in the information industry. Compared with the proprietary software, the OSS’ development has been established in coordination with the communities. Furthermore, communities’ ideas can be utilized efficiently via various information channels.
    The aim of this study is to take the interaction of OSS’ communities as the starting point. Therefore, in order to adopt the method of Social Network Analysis to explore members’ behavior in the network, three constructive dimensions have been generalized — Quasi-Spokesperson’s Effect, Network Effect and Electronic Word-of-Mouth, which could be introduced into the measurement of the effect upon OSS’ download quantities through the statistic method, determining whether the OSS’ scenario is similar to the commodities’ or not.
    The findings show that OSS’ download quantities is influenced obviously by Quasi-Spokesperson’s Effect; OSS’ download quantities is not influenced by Network Effect obviously; OSS’ download quantities is influenced by Electronic Word-of-Mouth obviously.

    第一章 緒論 1 第一節 研究背景與動機 1 第二節 研究目的與問題 4 第三節 研究範圍 5 第二章 文獻探討 6 第一節 仿代言人效應 6 2.1.1 代言人效應之定義 6 2.1.2 代言人可信度 6 2.1.3 代言人的銷售利益 9 2.1.4 市場行家 10 2.1.5 市場行家與代言人效應衍生的仿代言人效應 13 2.1.6 仿代言人效應與社會網絡的關係 14 2.1.7 社群成員互動型態與仿代言人效應之關連 15 2.1.8 社會網絡中心性—程度中心性 16 2.1.9 「吸引力」與「專業性」於仿代言人效應的呈現 19 2.1.10 「可靠性」於仿代言人效應的呈現 20 第二節 網路效應與網路外部性 21 2.2.1 網路效應與安裝數量 22 2.2.2 網路外部性的類型 22 2.2.3 網路效應市場的特徵 23 2.2.4 部落格文章總數、網頁瀏覽數與網路效應的關係 25 第三節 口耳相傳 27 2.3.1 口耳相傳之意涵 27 2.3.2 電子口耳相傳 29 2.3.3 口耳相傳對消費者行為的影響 31 2.3.4 口耳相傳與顧客推薦方案之關係 33 2.3.5 社會網絡對口耳相傳之影響 34 2.3.6 電子口耳相傳的衡量方式 35 第三章 研究方法 39 第一節 資料選擇與處理 39 3.1.1 資料來源的選擇 39 3.1.2 研究取樣 40 3.1.3 資料處理方式 41 第二節 研究設計 43 3.2.1 研究架構 43 3.2.2 變數之操作型定義與衡量 43 3.2.3 研究假說 45 3.2.4 資料分析方法 48 第四章 研究結果與分析 52 第一節 仿代言人效應影響OSS下載數量的情形 52 第二節 網路效應影響OSS下載數量的情形 54 第三節 電子口耳相傳影響OSS下載數量的情形 55 第四節 本章總結 57 第五章 研究結論與建議 59 第一節 研究結論 59 5.1.1 仿代言人效應與OSS下載數量 59 5.1.2 網路效應與OSS下載數量 60 5.1.3 電子口耳相傳與OSS下載數量 61 第二節 研究限制 62 第三節 未來研究建議 63 參考文獻 64

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