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研究生: 方永安
Yung-An Fang
論文名稱: 電腦介面角色之外表美醜、個性內外向對不同性別使用者在角色吸引、社交表徵及滿意度上之影響
The Effects of the Physical Attractiveness and Personality of Computer Interface Characters on the Engagement, Social Presence and Satisfaction of Users of Both Genders
指導教授: 許有真
Yu-Chen Hsu
口試委員:
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊系統與應用研究所
Institute of Information Systems and Applications
論文出版年: 2008
畢業學年度: 96
語文別: 中文
論文頁數: 129
中文關鍵詞: 電腦介面角色「漂亮即代表美好」現象個性相似吸引效應個性互補吸引媒體等式社交表徵
外文關鍵詞: Computer Interface Character, Beauty Is Good, Similarity-attraction, Complementarity-attraction, Media Equation, Social Presence
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  • 介面角色(interface character)可能是電腦程式本身,或者屬於介面的一個部份。它可能擁有透過面部表情、身體語言、手勢或口語跟使用者進行溝通的能力。由於介面角色可以採用一般人際互動最自然的溝通方式來與使用者互動,因此它將會是未來扮演介面與使用者間重要的溝通角色。然而根據電腦即社會行為者典範(Computer As a Social Actor, CASA)及媒體等式(media equation),使用者會採用人際間的一般社交規則應用在電腦人機互動中,這即代表使用者與介面角色互動不但可能會帶來正面的效應外,也可能產生負面的效應。因此參考人際互動中的相關社會心理學研究,來討論是否會應用在電腦介面角色將會很重要。本研究即針對幾個主題如「美就是好」、「月暈效應」、「個性相似吸引」及「個性互補吸引」及「性別」等,來探究介面角色之外表美醜、與使用者個性之搭配(個性相似或個性互補)及使用者之性別等因素對使用者在角色吸引、社交表徵及滿意度上之影響。

    本研究採用2 x 2 x 2的實驗設計,自變項為角色外表美感(美、醜)、角色與使用者之個性搭配(相似、互補)及使用者性別(男、女)。應變項為角色吸引(親近感、距離感)、社交表徵感知及角色滿意度。本研究的任務為介面角色對受測者進行西洋繪畫的導覽活動,受測者所面對的介面角色為一女性形象的漫畫式人物,其個性及外表皆經過設計以符合本研究之自變項。研究結果顯示雖然美角色在互動前後較能夠增加角色親近感、社交表徵,並減少距離感。但醜角色也會增加親近感及減少距離感,這表示與使用者的互動內容將會改善原本外表所帶來的負面效應。另外,由於內向或外向個性皆設計為協助使用者進行任務,會發現無論使用者本身個性為何,皆會喜歡這樣的內向或外向個性設計。而另外女性受測者會展現對女性醜角色的同理心,在美感分數上會顯著高於男性受測者。最後,社交表徵在角色互動中扮演著相當重要的因素,高程度的社交表徵將會帶來較好的滿意度。本研究結果建議未來設計電腦介面角色時,應注意其互動內容之設計,因使用者在與角色互動後,會改變其原本外表所帶來的第一印象。另一方面,透過角色的擬人程度、語言線索及肢體語言等,提高角色的社交表徵程度將會讓介面角色更讓使用者滿意。最後應注意介面角色及使用者間也會因性別而產生不同效應,並且性別之效應可做為未來研究之參考。


    An interface character might be the computer program itself or may be part of an interface; it might be equipped with the ability to communicate with users via facial expression, body language, gestures or verbal communication. Since interface characters can communicate with users in the most natural way as interpersonal communication, they therefore play an important role in communicating between interfaces and users. According to the paradigm of “Computer as a social actor”, users interact with each other based on social rules, meaning that as well as having a positive impact, interface characters can also have a negative impact on the users. Therefore, we can refer to related social-psychology research on interpersonal interaction to explore if the rules can also be applied to computer interface characters. This research explores many social science subjects such as “Beauty is good,” “Halo effects,” “similarity-attraction,” “complementarity-attraction,” and “gender differences” to exam the effects of the physical attractiveness and personality of computer interface characters on the engagement, social presence and satisfaction of users of both genders.

    This study uses a 2 x 2 x 2 experimental design, with the independent variables being physical attractiveness (beauty and ugly), personality similarity or complementarity and the genders of participants (males and females). The dependent variables are engagement (involvement and distance), social presence and satisfaction with the interface characters. In the task undertaken for this study, participants are guided by a female cartoon character to do a tour of western paintings; the personalities and the appearance of the interface characters are designed for the independent variables. The results demonstrate that although beautiful interface characters can increase the user’s sense of involvement and social presence, and can decrease the sense of distance, ugly interface characters can also increase the sense of involvement, and decrease the sense of distance. This means that the content of the interaction between users and interface characters decreases the negative effects of appearance on the participants. Furthermore, because all kinds of interface characters are designed to assist in users’ tasks, no matter what kind of personality the participants are, they like the extroverted or introverted interface characters. Besides, female participants show their empathy to the ugly female interface characters, giving higher aesthetics ratings than males. Social presence also plays an important role in the interaction between interface characters and participants: higher social presence brings higher satisfaction. The results of this study suggest that designers should pay more attention to the contents of the interaction because users will change their first impressions caused by the physical attractiveness of interface characters after they interact with them. On the other hand, increasing the social presence of interface characters via the degrees of anthropopathy, language cues and body language will increase users’ satisfaction. However, designers should also pay attention to the different effects between interface characters and users caused by different genders.

    【中文摘要】 i 【Abstract】 iii 誌謝 v 目次 viii 表目次 xi 圖目次 xiii 第一章 緒論 1 第一節 研究背景 1 第二節 研究重要性 3 第三節 名詞解釋 5 1.3.1 介面角色(interface character) 5 1.3.2 「漂亮即代表美好」現象 5 1.3.3 個性相似吸引 6 1.3.4 個性互補效應 7 1.3.5 媒體等式(The media equation) 7 第四節 研究目的與問題 9 第二章 文獻探討 10 第一節 介面角色 10 2.1.1介面角色定義及其重要性 10 2.1.2介面角色與代理人之異同 12 2.1.3人機互動領域中的介面角色研究及方向 13 2.1.4 賦予人性介面與人物效果 16 2.1.5 真實性及擬人性 20 第二節 介面角色之外表美感 23 2.2.1 人際互動中的外表美感 24 2.2.2 人機互動中的電腦介面美感 26 2.2.3 人機互動中的介面角色美感 28 第三節 介面角色之個性 30 2.3.1 人機互動中的社交反應 30 2.3.2 個性在互動中之重要性 33 2.3.3個性相似吸引效應 35 2.3.4個性互補效應 38 2.3.5個性相似吸引及互補吸引效應之比較 40 第四節 使用者性別 42 第五節 小結 43 2.5.1 角色吸引 44 2.5.2 社交表徵 45 2.5.3 滿意度 46 2.5.4 研究架構圖 46 第三章 研究方法 48 第一節 研究設計 48 3.1.1 研究問題及假設 49 3.1.2 自變項 51 3.1.3 依變項 52 第二節 實驗設計 52 3.2.1 實驗任務 52 3.2.2 角色外表美感設計 58 3.2.3 角色內在個性設計 61 3.2.4 實驗系統內容設計 66 第三節 研究對象 69 第四節 研究工具 72 3.4.1 量表 72 3.4.2 開放式問卷 74 3.4.3 實驗場地及設備 74 第五節 實驗流程 75 第六節 資料分析 76 第四章 研究結果 78 第一節 角色外表美感的操作確認 78 4.1.1 測前美感 79 4.1.2 測後美感 79 4.1.3 美感差異 80 4.1.4 測前美感及測後美感的成對樣本T檢定 81 第二節 角色個性的操作確認 81 第三節 角色吸引─角色親近感及角色距離感 82 4.3.1 測前親近及測前距離 82 4.3.2 測後親近及測後距離 84 4.3.3 親近差異及距離差異 85 4.3.4 測前親近及測後親近的成對樣本T檢定 86 4.3.4 測前距離及測後距連的成對樣本T檢定 87 第四節 社交表徵感知 88 第五節 滿意度 90 4.5.1 實驗說明滿意度 90 4.5.2 系統操作說明滿意度 90 4.5.3 導覽滿意度 91 4.5.4 角色滿意度 92 第六節 親近感、距離感及社交表徵對滿意度的迴歸分析 92 4.6.1 測後親近、測後距離及社交表徵對實驗說明滿意度的迴歸分析 93 4.6.2 親近感、距離感及社交表徵對系統操作說明滿意度的迴歸分析。 93 4.6.3 親近感、距離感及社交表徵對導覽滿意度的迴歸分析 93 4.6.4 親近感、距離感及社交表徵對角色滿意度的迴歸分析 94 第五章 討論、結論與建議 95 第一節 討論 95 5.1.1 操作確認─角色外表美感 96 5.1.2 操作確認─角色內外向個性 98 5.1.3 角色外表美感 99 5.1.3.1 角色外表美感對角色親近感及角色距離感之影響 100 5.1.3.2 角色外表美感對社交表徵之影響 100 5.1.3.3 角色外表美感對滿意度之影響 101 5.1.4 角色個性與使用者個性搭配之影響 102 5.1.5 使用者性別之影響 103 5.1.6 角色個性 104 5.1.7 角色吸引、社交表徵與滿意度之關係 104 第二節 結論 105 第三節 研究限制 107 第四節 未來研究方向 108 參考文獻 110 中文部份 110 英文部份 111 附錄 122 附錄A:角色親近感及角色距離感量表 122 附錄B:社交表徵量表 123 附錄C:滿意度量表 124 附錄D:外表美感感知量表 125 附錄F:開放式問卷(以美麗相似組為例) 126 【表目次】 表2-1 個性相似吸引、個性互補吸引研究整理 41 表3-1 設定實驗任務類型之參考整理(本研究整理) 53 表3-2 實驗任務類型在本研究設計中的適合性優缺點(本研究整理) 57 表3-3 內向、外向個性的語意、非語意線索特性(本研究整理) 61 表3-4 實驗系統內向、外向角色各項線索操作(本研究整理) 64 表3-5 本研究之實驗設計表 71 表4-1 測前美感的3-way ANOVA分析 79 表4-2 測後美感的3-way ANOVA分析 80 表4-3 美感差異的3-way ANOVA分析 80 表4-4 測前美感與測後美感在不同角色美醜之差異比較摘要表 81 表4-5 介面角色個性在角色個性感知之 t 統計考驗摘要表 82 表4-6 測前親近的3-way ANOVA分析 83 表4-7 測前距離的3-way ANOVA分析 83 表4-8 測後親近的3-way ANOVA分析 84 表4-9 測後距離的3-way ANOVA分析 85 表4-10 親近差異的3-way ANOVA分析 85 表4-11 距離差異的3-way ANOVA分析 86 表4-12 測前親近與測後親近在不同角色美醜之差異比較摘要表 87 表4-13 測前親近與測後親近在不同角色美醜之差異比較摘要表 87 表4-14 測前親近與測後親近在不同角色美醜之差異比較摘要表 88 表4-15 測前距離與測後距離在不同受測者性別之差異比較摘要表 88 表4-16 社交表徵感知的3-way ANOVA分析 89 表4-17 介面角色個性在社交表徵感知之 t 統計考驗摘要表 89 表4-18 實驗說明滿意度的3-way ANOVA分析 90 表4-19 系統操作說明滿意度的3-way ANOVA分析 91 表4-20 導覽滿意度的3-way ANOVA分析 91 表4-21 角色滿意度的3-way ANOVA分析 92 表4-22 測後親近、測後距離及社交表徵預測實驗說明滿意度之迴歸分析摘要表 93 表4-23 測後親近、測後距離及社交表徵預測系統操作說明滿意度之迴歸分析摘要表 93 表4-24 測後親近、測後距離及社交表徵預測導覽滿意度之迴歸分析摘要表 94 表4-25 測後親近、測後距離及社交表徵預測角色滿意度之迴歸分析摘要表 94 【圖目次】 圖2-1 I-PEFiC模型簡圖(參考 Konijn & Hoorn, 2005; van Vugt et al., 2007) 44 圖2-2 研究架構圖(本研究整理) 47 圖3-1 介面角色美醜觀感調查中出現的角色 59 圖3-2 實驗系統使用的「漂亮」介面角色 60 圖3-3實驗系統使用的「漂亮」介面角色 60 圖3-4 實驗系統選單 67 圖3-5 選擇導覽畫作畫面 68 圖3-6 選擇導覽選項畫面 68 圖3-7 介面角色進行 導覽畫面 69

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