研究生: |
王志軒 Wang, Chih-Hsuan |
---|---|
論文名稱: |
角色輪替機制在創意發想團隊上的效果 The Effect of Role Rotation Mechanism on Ideation Teamwork |
指導教授: |
曾元琦
Tseng, Yuan-Chi |
口試委員: |
謝同濟
Hsieh, Gary 董芳武 Tung, Fang-Wu |
學位類別: |
碩士 Master |
系所名稱: |
科技管理學院 - 服務科學研究所 Institute of Service Science |
論文出版年: | 2019 |
畢業學年度: | 108 |
語文別: | 中文 |
論文頁數: | 133 |
中文關鍵詞: | 跨領域 、團隊合作 、團隊發想 、虛擬團隊 |
外文關鍵詞: | team |
相關次數: | 點閱:2 下載:0 |
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根據過去對於個人主義與集體主義在團隊合作與發想上的影響研究,皆顯示集體主義的人比較以團隊利益作為考量,而個人主義者則比較重視個人利益,瞭解到這將是影響個人在團隊價值觀上的差異以及造成團隊或個人在思考方式上的不同,所以本研究採用這兩種文化差異維度當作是實驗很重要的個體差異觀察因素,再來,因為通信技術的進步與全球化的影響,現代社會非常重視跨領域虛擬團隊的合作,而合作的過程中,團隊發想這個階段非常重要,於是本研究決定設計一個團隊發想流程,總共有四個階段,個人發想階段、兩次的角色輪替階段與團隊發想產出結果階段,而跨領域團隊組員的部分,我們將採用設計、科技與管理領域的實驗參與者來組成跨領域團隊。接下來本研究給予一道行為改變的題目,並要求跨領域團隊,須遵照我們所設計的團隊發想流程來發想概念。而各階段發想的結果,將會根據IDEO所使用的創新模型裡的三個面向: 可行性(feasibility)、存續性(viability)與用戶渴望性(desirability),來評斷概念發想的創新性(innovation)。本研究初期結果發現: 1) 角色輪替機制介入的階段,概念發想的創新性相較於還沒有機制介入的個人發想階段有所提升2) 團隊發想階段所產出的概念發想創新性比任何階段的個人概念發想創新性高,從結果可以看出這套發想流程,是可以幫助參與者提升概念發想的品質,接下來本研究將探討造成概念發想創新性改變的因素,以作為日後跨領域虛擬團隊在團隊合作發想上,找出改善跨領域團隊合作發想中可能遇到問題的解決辦法,以促進概念發想的品質提升和團隊合作上更加順暢。
According to the past research on the influence of individualism and collectivism in teamwork, shows that collectivist is more concerned with team interests, while individualists pay more attention to personal interests, on the understanding that this differences will affect the individual's differences in team values and the way of thinking in teamwork and individual. Therefore, our study uses these two cultural differences dimensions as an important observation factor for individual differences in experiments. And because of the improvement in communication technology and the impact of globalization, modern society consider cross-disciplinary teams as a very important issue, and team brainstorming plays a very important role in the teamwork process, so we decided to design a team brainstorming process, there are four stages in total, the personal brainstorming stage, two role rotation stage, the team brainstorming and outcome stage. For the cross-disciplinary team members, we will choose the experimental participants that are in the fields of design, technology, and management to form a cross-disciplinary team. Next, our study gives a behavioral change topic and requires cross-disciplinary teams to follow the team brainstorming process we designed to produce solutions. The results in each stage will be based on the three aspects of the innovation model used by IDEO: feasibility, viability, and desirability to judge the innovation of the concept. The initial results of this study found that: 1) the innovation of concept is improved compared with the personal brainstorming stage during the role rotation stage 2) The innovation of the concept produced by team brainstorming stage is more innovative than the concept of any stage. From the results, we can see that this team brainstorming process that we design can improve the quality of the participant’s brainstorming result. Finally, our study will explore the factors that lead to the concept of innovative changes during the experimental procedure. In the future, as a cross-disciplinary virtual team, the factors will help to find out the problems in cross-disciplinary teamwork, and improve the solutions, this will improve the quality of the personal brainstorming result and make the teamwork process smoother.
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