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研究生: 廖欽啟
Chin-Chi Liao
論文名稱: 將樹的繪製當作材質合成的問題
Rendering Botanic Trees as a Texture Synthesis Porblem
指導教授: 張鈞法
Chun-Fa Chang
口試委員:
學位類別: 碩士
Master
系所名稱: 電機資訊學院 - 資訊工程學系
Computer Science
論文出版年: 2005
畢業學年度: 93
語文別: 英文
論文頁數: 32
中文關鍵詞: 繪製材質合成
外文關鍵詞: Botanic tree, Rendering, Texture Synthesis
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  • 由於樹本身複雜的結構,因此在電腦圖學中,樹的繪製仍然是個難解的問題。在本篇論文中,以一段繞樹拍攝和另一段環樹拍攝的影片,我們能夠合成出一段連續的畫面來模擬出使用者在樹周圍移動的視覺效果。我們從原本的影片中擷取出一個單一的畫面,並以之為起始影像。接著根據使用者所選定的移動路徑,我們從原本的影片合成出相對應的像素移動模式。將影像中的像素根據合成出來的移動模式作相對應的位移便可以產生使用者在虛擬環境中移動的視覺效果。這樣的合成方式並不能產生完整的影像,有許多洞充斥其中,因此在本篇論文中提供數種方法來合成出所需要的資訊。


    Tree-rendering is still an open problem because of high complexity and fractal-like structure consisted in a tree. With two image sequences describing moving paths around a tree and toward a tree, we can synthesize an image sequence that a user walking in the space spanned by the two paths of the two image sequences. Our algorithm works by extracting one image from the source image sequence, and driving pixels in that image with a sequence of displacement field constructed from the original image sequence that corresponds to the desired path specified in advance. Holes are occurred due to this unstable synthesis process, so several methods are presented to synthesize needed information i.e. displacement, color for holes for further synthesis process.

    Abstract 摘要 Acknowledgement CAPTER 1 INTRODUCTION 1 1.1 GOALS OF THIS PROJECT 1 1.2 MOTIVATION 1 1.3 ALGORITHM OVERVIEW 2 CAPTER 2 RELATED WORKS 3 2.1 TEXTURE SYNTHESIS 3 2.2 IMAGE INPAINTING 4 2.3 TREE MODELING AND RENDERING 7 2.4 WALKTHROUGH APPLICATIONS 8 2.5 SCENE FLOW 8 CAPTER 3 ALGORITHM 10 3.1 PARTICLE FLOW CONSTRUCTION 10 3.2 RENDERING 14 3.2.1 VISUAL QUALITY 14 3.2.2 DISPLACEMENT OF PARTICLES 15 3.2.2.1 Property of Displacement Field 15 3.2.2.2 Displacement Field Synthesis 21 3.2.3 NAVIGABLE TEXTURE SYNTHESIS 22 3.2.3.1 Pixel Estimation 22 3.2.3.2 Segmentation Map 24 CAPTER 4 RESULTS 28 CAPTER 5 CONCLUSIONS 30 REFERENCE LIST 31

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