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研究生: 王希
Wang, Xi
論文名稱: 透過服務設計創新知識服務以支援學術研究活動
Service Design for Innovating Knowledge Service to Support Academic Research Activities
指導教授: 林福仁
Lin, Fu-Ren
口試委員: 徐茉莉
Galit Shmueli
雷松亞
Ray, Soumya
學位類別: 碩士
Master
系所名稱: 科技管理學院 - 服務科學研究所
Institute of Service Science
論文出版年: 2015
畢業學年度: 103
語文別: 英文
論文頁數: 69
中文關鍵詞: 知識管理服務設計雙鑽石理論活動理論
相關次數: 點閱:3下載:0
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  • 目前教授與碩博士論文作為一個有價值的知識資源,為校園周邊的研究人員提供重要參考。隨著知識呈現的交換方式愈發豐富,本文以國立清華大學為場域,通過服務設計探討一種新的知識提供系統,以便合理開發和利用校園內軟硬體的信息與數據,並在現有條件的基礎上,優化校園知識管理。我們遵循雙鑽石理論,利用形象代言人、服務藍圖等工具進行服務設計。經過活動理論分析之後,做出符合顧客期待的系統原型,並再次運用活動理論進行測試,是否滿足顧客的需要。這項研究的目的在於提出一種新的知識創新方式,以幫助圖書館建立不同學術領域內教師,碩、博士研究生之間的知識網路,並期待為進一步的研究有指向作用。


    Academic papers including Ph.D. dissertations and master theses are valuable knowledge resources, as an important reference of researchers in the campus. This article examines a new approach to measuring the service of how to reasonably explore and utilize such information and data, and optimize the knowledge management under existing conditions at the same time. We adopted the Double Diamond Model to guide the use of service design, such as persona and customer service blueprint, to generate service prototypes. Based on the Activity Theory analysis, a system prototype was established after finding out the expectations of users. This research aim to propose a new methodology to facilitate the library of National Tsing Hua University to set up complete links among faculty, PhD and master students majoring in different academic professions.

    Table of Contents Acknowledgements iii Abstract vi 中文摘要 vii Table of Contents viii Table of Tables ix Table of Figures x Chapter 1 Introduction 1 1.1 Research Background 1 1.2 Research Motivations 2 1.3 Research Objectives 2 Chapter 2 Literature review 5 2.1 Knowledge Creation 5 2.2 Knowledge Based Service 6 2.3 Service Innovation and Design 7 2.3.1 Service-Dominant Logic 7 2.3.2 Design definition and principles 8 2.3.3 Double Diamond Model 9 2.3.4 Service design tools 11 2.4 Activity Theory 14 Chapter 3 Research Methodology 17 3.1 Research Framework 17 3.2 Research Analysis 20 3.2.1 Transcription of interview 20 3.2.2 Interview results analysis 21 3.2.3 Investigator triangulation 22 Chapter 4 Service Design 24 4.1 Discovering Customers’ Needs 24 4.1.1 Identifying Customers 24 4.1.2 Subjects 25 4.1.3 Behavior analysis 25 4.2 Defining Customers’ Needs 28 4.3 Developing Prototyping Services 32 4.4 Creating and Testing Prototyping Services 36 4.4.1 Creating prototyping services 36 4.4.2 Value propositions 38 4.4.3 Testing prototyping services 39 Chapter 5 Evaluation and Discussion 42 5.1 Results Overview 42 5.2 Analyzing the Generated Prototypes 43 5.3 Reflection on Service Design Activities 50 5.4 Summary of Results 51 5.4.1 Research contribution 51 5.4.2 Managerial implications 52 Chapter 6 Limitations and Future work 54 Chapter 7 Conclusion 56 References 57 Appendix 62 Table of Tables Table 2.1 Innovation based on knowledge service 7 Table 2.2 Distinguish the Logic of the Goods and Service-Centered Views (Vargo and Lusch, 2004) 8 Table 2.3 Principles of service design (Stickdorn and Schneider, 2010) 9 Table 3.1 Design workshop process 20 Table 3.2 Example of pain points 21 Table 4.1 Status of interviewees 25 Table 4.2 Interview details of subject 1 (portion) 26 Table 4.3 Pain points of subjects (portion) 27 Table 4.4 Co-creation workshop schedules 32 Table 4.5 Value propositions 39 Table 4.6 Testing results 40 Table 5.1 Contradiction compare 47 Table of Figures Figure 2.1 Knowledge Spiral (Nonaka and Takeuchi, 1995) 5 Figure 2.2 Double Diamond Model (British Council, 2005) 10 Figure 2.3 Actors and central role of a persona 12 Figure 2.4 Challenges and approaches in scenario-based design (Carroll, 2000) 13 Figure 2.5 Components of the activity system (Engeström, 1987) 14 Figure 3.1 Research service design method 17 Figure 3.2 Activity theory model of subject 1 22 Figure 4.1 Grouping of interview information 28 Figure 4.2 Postgraduate from science background 29 Figure 4.3 Activity theory model of persona 1 29 Figure 4.4 Postgraduate from humanities background 30 Figure 4.5 Activity theory model of persona 2 30 Figure 4.6 Postgraduate from management background 31 Figure 4.7 Activity theory model of persona 3 31 Figure 4.8 Transformation matrix 33 Figure 4.9 Cool idea hunting session 34 Figure 4.10 Finishing the concept form 34 Figure 4.11 Presentation of the concepts 35 Figure 4.12 The scene of voting to identify interesting prototypes 35 Figure 4.13 Prototype of Persona 1 36 Figure 4.14 Prototype of Persona 2 37 Figure 4.15 Prototype of Persona 3 38 Figure 4.16 The scene of testing prototyping services 39 Figure 5.1 Activity theory model of the library 43 Figure 5.2 Service blueprint of CTS (human resources demand) 45 Figure 5.3 AT model of CTS 46 Figure 5.4 Activity Theory of Persona 2 and library 49

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